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Graphics

Lightweight C++ Library For SVG On Windows? 130

redblue writes "I would like to display vector graphics in my Windows C++ programs with minimal system requirements. Some of the possibilities are: 1. Enhanced Metafile Format format/EMF+, 2. Flash/SWG, 3. Silverlight/XAML, 4. SVG. The non-open proprietary nature of #2 & #3 make them unattractive. Since EMF+ is not amenable to easy editing, it leaves SVG as the only format worth pursuing. The trouble is that the major vendors have a lock on the market with their proprietary formats; leaving SVG high and dry with no easy native OS support. At least not on Windows. From what I could learn on the intertubes, Cairo is the best, if not only, reasonable system that may enable compiled SVG support. Unfortunately, AFAIK, it comes with a price tag of >2MB overhead and the C++ bindings are not straightforward." Read on for the rest of redblue's question; can you improve on his home-brewed solution?

Comment Re:Sad but true (Score 1) 387

It may be a stereotype but if you walk into most comic book/anime stores and look around at the people in them, the vast majority will match up to the stereotype.

Must depend on the store, or area perhaps.

My local comic shop happens to be a music store that started selling comics when digital downloads started crippling their sales. As it is, the wall where the new comic books are displayed are next to the used CD racks. You see a guy (or girl) go down that aisle, and you think you can predict what they're going to buy, by comparing them to these ingrained stereotypes. And yet, I'm surprised (and sometimes shocked) almost every week, when someone I "just know" is going to the used CDs actually starts picking up the latest offerings from Marvel, DC, Image, etc.

Do I see some of these stereotypes there? Sure. But not as often as I see someone you wouldn't assume is a "comic book nerd" if you saw them walking down the street.

The Almighty Buck

EMA Suggests Point-Of-Sale Game Activation To Fight Piracy 244

Gamasutra reports on a set of standards (PDF) published by the Entertainment Merchants Association to promote the use of technology that would "disable" games and DVDs until they are activated when purchased. "The effort is codenamed 'Project Lazarus,' and the EMA says it's assembled a consortium of retailers, home video companies and video game publishers to see how easily such 'benefit denial technology' could be implemented, and to evaluate possible cost-benefit analyses. The initiative is similar to security tags used in clothing retail that spill ink on garments if they're forcibly removed, thereby destroying the item. In such a situation, shoplifting is discouraged by implementing a solution that only the retailer can remove at the point of sale."

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