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PC Games (Games)

Cloud Gaming Service OnLive Set For Launch 115

Steve Perlman's long-anticipated cloud gaming service, OnLive, officially launches today, finally ready to be put to the test by skeptical and hopeful gamers around the US. After granting some early sign-ups a free year to try out the service, OnLive also announced the list of 23 games that will available from the start, including Mass Effect 2, UT 3, Assassin's Creed 2, Dragon Age: Origins, Batman: Arkham Asylum, and F.E.A.R. 2. Perlman spoke at length with Gamasutra about the beta, latency, and potential partnerships with other broadband providers. Future OnLive competitor Gaikai recently announced it's targeting 2011 for its own launch.
It's funny.  Laugh.

Newsweek Easter Egg Reports Zombie Invasion 93

danielkennedy74 writes "Newsweek.com becomes the latest in a long list of sites that will reveal an Easter egg if you enter the Konami code correctly (up, up, down, down, left, right, left, right, b, a, enter). This is a cheat code that appeared in many of Konami's video games, starting around 1986 — my favorite places to use it were Contra and Life Force, 30 lives FTW. The Easter egg was probably included by a developer unbeknownst to the Newsweek powers that be. It's reminiscent of an incident that happened at ESPN last year, involving unicorns."
GNU is Not Unix

New LLVM Debugger Subproject Already Faster Than GDB 174

kthreadd writes "The LLVM project is now working on a debugger called LLDB that's already faster than GDB and could be a possible alternative in the future for C, C++, and Objective-C developers. With the ongoing success of Clang and other LLVM subprojects, are the days of GNU as the mainstream free and open development toolchain passé?" LLVM stands for Low Level Virtual Machine; Wikipedia as usual has a good explanation of the parent project.
Graphics

Sony To Launch First 3D PS3 Games On Friday 151

Stoobalou writes "Sony plans to show off the first 3D PlayStation 3 games in the UK on 10 June, with a retail launch on 11 June. If you were wondering why Sony is shutting down half the PSN today for maintenance, then wonder no more. We reckon the company's simply gearing up for the launch of the PlayStation 3's first stereoscopic 3D games. Unfortunately, many game developers are seemingly indifferent to the 3D revolution at the moment. In fact, EA CEO John Riccitiello reckons that it's going to be a good three years before 3D becomes a standard gaming feature. Riccitiello explained that there's a big difference between converting a game to run in 3D mode and properly developing it to take full advantage of the extra dimension."
Piracy

Study Claims $41.5 Billion In Portable Game Piracy Losses Over Five Years 316

Gamasutra reports that Japan's Computer Entertainment Suppliers Association conducted a study to estimate the total amount of money lost to piracy on portable game consoles. The figure they arrived at? $41.5 billion from 2004 to 2009. Quoting: "CESA checked the download counts for the top 20 Japanese games at what it considers the top 114 piracy sites, recording those figures from 2004 to 2009. After calculating the total for handheld piracy in Japan with that method, the groups multiplied that number by four to reach the worldwide amount, presuming that Japan makes up 25 percent of the world's software market. CESA and Baba Lab did not take into account other popular distribution methods for pirated games like peer-to-peer sharing, so the groups admit that the actual figures for DS and PSP software piracy could be much higher than the ¥3.816 trillion amount the study found."
Lord of the Rings

Lord of the Rings Online To Go Free-To-Play 138

darkwing_bmf sends word of Turbine's announcement that Lord of the Rings Online will become a free-to-play game this fall. 'The move is another validation of the free-to-play business model, where gamers can play for free and pay real money for virtual goods such as better weapons or decorative gear for their game characters. The business model has been popular in Asia but only recently took off in the US. This move shows the pressure is building on game publishers to shift to the new business model or face declining audiences.' According to a post on the official website, LotRO's micro-transaction system will be "very similar" to how Turbine's DDO store works, and current subscribers will maintain all of their privileges.
PC Games (Games)

Blizzard vs. Glider Battle Resumes Next Week 384

trawg writes "You paid for it, you have the DVD in your drive and the box on the floor next to your desk, but do you own the game? That's the question the 9th Circuit Court of Appeals will rule on next week in the case between Blizzard, publisher of World of Warcraft, and MDY, publisher of the Glider bot. The Glider bot plays World of Warcraft for you, but Blizzard frowns on this, saying it voids the license agreement — you don't own the game, you only have a license to use it, and bots like Glider invalidate the license. The EFF has a good summary of the case as well. The case is due to be resumed on Monday."
Games

Study Finds That "Extreme Gamers" Play 48 Hours a Week 272

An anonymous reader writes "Think you're a big gamer? According to a new study from market research firm NPD Group, to be considered among the real hardcore you'll need to play an average of 48.5 hours a week — nearly seven hours a day. This group of gamers is, on average, '29 years old, and — perhaps surprisingly — one-third of them are female. They're more likely to play on consoles than on the PC, and on average they've purchased 24 titles in the past three months — a bill that could easily run over a thousand dollars. But dedicated though they may be, the Extreme Gamers are just a small minority: a mere 4% of the US's 174-million-strong gaming public. '"
GNU is Not Unix

FSF Asks Apple To Comply With the GPL For Clone of GNU Go 482

I Don't Believe in Imaginary Property writes "The Free Software Foundation has discovered that an application currently distributed in Apple's App Store is a port of GNU Go. This makes it a GPL violation, because Apple controls distribution of all such programs through the iTunes Store Terms of Service, which is incompatible with section 6 of the GPLv2. It's an unusual enforcement action, though, because they don't want Apple to just make the app disappear, they want Apple to grant its users the full freedoms offered by the GPL. Accordingly, they haven't sued or sent any legal threats and are instead in talks with Apple about how they can offer their users the GPLed software legally, which is difficult because it's not possible to grant users all the freedoms they're entitled to and still comply with Apple's restrictive licensing terms."
E3

Sony To Detail "Premium PSN" Plans At E3 171

ranulf writes "VG247 is reporting that Sony will reveal their plans for 'premium PSN' services next month at E3, even though they've long stated that one of the PS3's advantages over the 360 is that they offer PSN for free. In addition to the premium services, they intend to offer a free PSN game to subscribers each month (from a choice of 'two to four games'), which should make the premium PSN effectively free if you already bought a game every month. VG247's source claims 'nothing planned will impact the service’s current free aspects,' and that 'there’s nothing in the premium package which will gimp regular PSN users.'"
Networking

CoD: Black Ops To Get Dedicated Game Servers 69

roh2cool writes "The seventh Call of Duty game is being planned, and it has been dubbed Call of Duty: Black Ops. This game will be developed by Treyarch instead of Infinity Ward. Mark Lamia, Treyarch studio head, confirmed with CVG that in CoD: Black Ops, players will get dedicated game servers for the PC version of the game. Finally, PC gamers will get a chance to rejoice."
Businesses

Wii 2 Delay Is Hurting Nintendo 310

BanjoTed writes "Michael Pachter's ongoing spat with Nintendo regarding the Wii 2 is well documented. Pachter is sure it's coming, Nintendo says it's not. Now the analyst has gone one further by claiming that the declining sales of the Wii documented in the platform holder's recent financial statements will only get worse unless it speeds up attempts to get its successor to market. He said, 'The reason for this is clear: the software being created is just not interesting enough or compelling enough to drive Wii owners to buy more than two [games] per year, and most of those purchases are first party software. We can blame the third party publishers for making shovelware, or for misjudging the Wii market, but the simple fact is that the publishers have to develop completely separate games for the Wii because its CPU is not powerful.'"
Piracy

Estimating Game Piracy More Accurately 459

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

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