Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×
Businesses

Wii 2 Delay Is Hurting Nintendo 310

BanjoTed writes "Michael Pachter's ongoing spat with Nintendo regarding the Wii 2 is well documented. Pachter is sure it's coming, Nintendo says it's not. Now the analyst has gone one further by claiming that the declining sales of the Wii documented in the platform holder's recent financial statements will only get worse unless it speeds up attempts to get its successor to market. He said, 'The reason for this is clear: the software being created is just not interesting enough or compelling enough to drive Wii owners to buy more than two [games] per year, and most of those purchases are first party software. We can blame the third party publishers for making shovelware, or for misjudging the Wii market, but the simple fact is that the publishers have to develop completely separate games for the Wii because its CPU is not powerful.'"
Piracy

Estimating Game Piracy More Accurately 459

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."
Handhelds

WoW On an iPad Via Gaikai 121

Gametap writes "If cloud gaming works for enough genres, it can't help but find popularity. Even just a game like WoW might be enough to make it happen, and Gaikai's Dave Perry posted a picture of doing just that on an iPad. So is it the future or not? Could somebody make a tablet with nothing more than a screen, battery, network port, and video decoder, and have it be a good gaming platform? Will it change the mobile, PC, console, and TV world as we know it? Lots of questions, lots of skepticism, lots of players and money being invested — but one thing is for sure: it will be very interesting to see how this evolves."
Real Time Strategy (Games)

StarCraft II To Be Released On July 27 220

Blizzard announced today that StarCraft II: Wings of Liberty, the first game in a series of three, will be released on July 27. The game will contain the Terran campaign (29 missions), the full multiplayer experience, and "several challenge-mode mini-games," with "focused goals designed to ease players into the basics of multiplayer strategies." It will launch alongside the revamped Battle.net, which we've previously discussed. Blizzard CEO Mike Morhaime said, "We've been looking forward to revisiting the StarCraft universe for many years, and we're excited that the time for that is almost here. Thanks to our beta testers, we're making great progress on the final stages of development, and we'll be ready to welcome players all over the world to StarCraft II and the new Battle.net in just a few months."
Television

IT Crowd (UK) Coming Back For Season 4 165

sammyF70 writes "Every geek's favourite non-sci-fi show (the original UK one, not the abysmally bad German and US remakes) is coming back for a fourth season! According to the IMDB's message board, it should be on the air 'Juneish.' While you wait, you can check out what kind of vintage hardware will be on the show this time, and remember: if you illegally download movies, you will face the consequences!"
Government

California's Santa Clara County Bans Happy Meal Toys 756

WrongSizeGlass writes "The L.A. Times is reporting that Santa Clara County officials have voted to ban toys and other promotions that restaurants offer with high-calorie children's meals. 'This ordinance prevents restaurants from preying on children's love of toys' to sell high-calorie, unhealthful food, said Supervisor Ken Yeager, who sponsored the measure. 'This ordinance breaks the link between unhealthy food and prizes.' Supervisor Donald Gage, who voted against the measure, said, 'If you can't control a 3-year-old child for a toy, God save you when they get to be teenagers.' The vote was 3 - 2 in favor of the ban."
The Almighty Buck

Activision Hit With $500m Suit From Modern Warfare 2 Devs 77

Dragoniz3r writes "Activision has been served a lawsuit from 38 plaintiffs, including present and former Infinity Ward employees, demanding up to half a billion dollars. The plaintiffs are seeking compensation for 'unpaid bonuses, royalties, profit-sharing, and future profits from games such as Modern Warfare 3, and punitive damages.'"
Businesses

Warner Bros. Acquires Turbine 57

NNUfergs writes with news that Warner Bros. Home Entertainment Group has acquired Turbine Inc., creators of Lord of the Rings Online, Asheron's Call, and Dungeons & Dragons Online. Terms were not disclosed, but the Boston Globe claims the price was somewhere around $160 million. "Warner Bros. Interactive has bought a number of game development houses in recent years, in a bid to become a major power in video gaming. In 2007, the company purchased TT Games, a British firm that develops family-friendly products like Lego Star Wars and Lego Batman. In 2009, Warner Bros. bought the assets of bankrupt Chicago game company Midway, maker of the popular Mortal Kombat games. And earlier this year, it acquired a majority stake in Rocksteady Studios, another British developer, which created the hit game Batman: Arkham Asylum. ... Acquiring Turbine will give Warner Bros. total control over all future video games based on author J.R.R. Tolkien's beloved Lord of the Rings novels. Turbine holds an exclusive license to make an Internet-based game based on the books, while last year, Warner Bros. won a license to make non-Internet-based Tolkien video games."
Businesses

Former Infinity Ward Bosses Sign With EA 80

BanjoTed writes "MCV has revealed that Jason West and Vince Zampella – the former bosses of Modern Warfare developer Infinity Ward – have opened a new studio and signed a publishing deal with Activision's fierce rival EA. The news comes amidst the backdrop of the increasingly bitter legal dispute between the pair and the owners of their former studio. It's the most astonishing development yet in what is inevitably going to end up as a very bloody saga." Their new studio is called Respawn Entertainment. West and Zampella spoke about the situation in an interview with Eurogamer.
Classic Games (Games)

How Do I Create a Spiritual Game Successor? 125

An anonymous reader writes "I've recently been on a legacy video game binge, reliving the nostalgic days, when I realized that one of my favorite old games can be vastly improved with a few tweaks. This game is pretty much made for a controller, so I would love to get it done on Xbox Live, but doing it on the PC is just as viable. Unfortunately, I am pretty sure the game is not in the public domain yet. Based on previous stories covered here, some companies are all for community made successors while others choose to give them the crushing blow from the start. My question is: how far is too far when one is trying to make a spiritual successor? I do not intend to copy any materials, but it would be lovely if I could incorporate some game design ideas (very general level design, movement, and just one or two game features)."
Bug

Warhammer Online Users Repeatedly Overbilled 216

TheSpoom writes "A screw-up in EA's Warhammer Online billing system has resulted in many players being charged upwards of 22 times for a one-month subscription, filling bank accounts with overdraft fees and the Warhammer forums with very angry players, who are discussing the issue quite vocally. EA has said that refunds are in progress and that '[they] anticipate that once the charges have been reversed, any fees that have been incurred should be refunded as well.' They haven't specifically promised to refund overdraft charges, only to ask customers' banks to refund them once the actual charges are refunded. They seem to be assuming banks will have no problem with this."
Networking

Ubisoft DRM Causing More Problems 279

Joe Helfrich writes "Ubisoft's Settlers 7 servers have been causing problems for over a week for users worldwide, and Australian gamers are hardly able to connect at all. 'The problem reportedly strikes after the game has already confirmed an active Internet connection, and prevents the user from playing even the single-player campaign, returning the error "server not available." But they are available, because other people are logged into them and merrily playing away.' Wonder how they're going to describe this one as an attack."
The Military

Navy Wants Cyber Weapons That Shoot Data Beams 123

ectotherm writes "By 2018, the US Navy hopes to equip its fighter jets with the ability to shoot data streams containing 'specialized waveforms and algorithms,' useful in an electronic attack or cyber-invasion. A few non-classified details here."

Slashdot Top Deals

"It's the best thing since professional golfers on 'ludes." -- Rick Obidiah

Working...