Comment Re:Hm. I am not so sure about the two games. (Score 1) 66
when I first saw Warcraft, I thought: Hey, they used the Dune II engine and replaced the SF artwork with a fantasy one...
That's exactly what WarCraft 1 was. It used the Dune 2 control scheme and included silly restrictions like forcing you to build roads before you could build buildings next to them just like Dune 2 forced you to build cement slabs. I want to say you had to build units centrally like Dune 2, but that may be wrong. WarCraft 1 also ran tediously slowly and I don't remember it having a game speed control.
WarCraft 2 added a bunch of new controls, like right-click to move instead of right-click to cancel, removed some of the dumber building restrictions, and added the game speed control. Oh, and also upgraded the multiplayer component from 2 players (yes, WC1 only supported 2 players) to 8 players.
StarCraft changed things up by making it so that the various units for different races weren't carbon copies of one another, made it so multiplayer matches started with your command center/nexus/hive and 4 peons instead of a single peon with enough resources to build a town hall.
And then WarCraft 3 came out, which added Hero units. The less said about those the better.