Want to read Slashdot from your mobile device? Point it at m.slashdot.org and keep reading!

 



Forgot your password?
typodupeerror
×

Comment Re:As a paying netflix customer... (Score 1) 169

Making "reaction drive" space travel exciting is an interesting challenge. It takes a lot of time and money to get anywhere, even in this solar system.

But it's not impossible. Asteroid miners, long haul shippers, isolated colonies, a "new wild west" in space where piracy may very well be the way to keep one's marginal operation going - and if it don't go, you end up breathing vacuum.

Comment It's not just the price... (Score 1) 620

Some people will pirate regardless, sure.

For some it's price. It *IS* difficult to compete with free, or in the case of the mass DVD pirating that happens in some regions, the price to produce the dvd plus just a little for slim profit margins. (It would help if they'd get their act together and partner with as many streaming providers as possible...)

For many who have the money to purchase it does feel like we're being gouged. $40-$60 for the game, $15-$25 for the dvd/blue ray. But it'd be nice, if I'm purchasing a game, not to feel like I'm assumed to be pirating it.

Then there's the bother. Maybe the game or movie player requires you to have an internet connection to play, even if it's a single player only game. With movies, maybe you're required to sit through previews, or the "You wouldn't steal a" commercials that are ironically removed on the pirated content. It's sad when the pirated content is unarguably the better content. You want to watch the movie? Just watch it. You want to play that game and can't find your original CD case, box, or manual with the CD-Key, or don't have an internet connection handy? Just play it.

Comment Re:No, they can (Score 1) 133

1 - People don't know how. It's not unusual to run into somebody who once had a decent speaker system, couldn't set it up properly so it sounded like crap, so just went with the crap speakers the next time around. 2 - While you can have as big and expensive a screen as you want, you often can't DRIVE a nice set of speakers without ticking off roomies, or neighbors - assuming you live with roommies or in an apartment complex. 3 - You HAVE to spend the money on a decent system to run the game anyway. You probably have to spend the money on a decent monitor for the game and anything else you're going to do on the system. That my not leave much left over for a decent audio solution. 4 - Space and configuration. Where to put the amplifier, sub woofer, and 3 - 7 "decent" speakers in an office that's already made out of an over-cramped guest room with mini-desk just about pushing the chair into the guest bed. 5 - You often end up running with headset and mic anyway so any online games can be played without the rest of the team hearing your sound effects when you're talking - assuming you do online gaming.

Comment Re:Get a clue people (Score 1) 178

And yet, even the traditional PBXs are going towards SIP and/or other VOIP based phones...where all the challenges that Skype addresses abound, and may not have found a solution nearly as elegant. Would you rather have a call that's a bit cruddy in quality, or have your employee, who knows jack about networking, working in an office that may or may not have an IT staff, try to debug the problems with his PBX based IP phone? (And probably still run into call quality issues.)

Comment Re:Looks like a Game intro (Score 1) 455

I think most artists have a bit of the Don Quixote in them, but probably also listen to the mighty $$. If art X makes money, and art Y doesn't...well, they're probably doing less of Y because they want to continue to pay their bills, or continue enjoying a successful career.

I think that having a counter specifically for the counter's sake can be bad. The evils of Greed are one of the hallmarks of Greek tragedies. I agree that an artist should be looking to his art first, rather than what will simply earn the most money, damn the quality of work.

I don't think it's bad for an artist to have expectations of where they want their art to take them, the same as the rest of us. From "I want to make enough on my art so I can scrape by." to "I want to be acknowledged as one of the BEST ACTORS/SCULPTORS/What Have Yous."

I don't think it's unreasonable to want the monetary success as well as the critical accolades success brings one, and even the Shakespeares of old were aware of where their bread was buttered.

'Course, it's not just artistic skill that gets one there. An artist has all the challenges of an entrepreneur, and a much higher quotient of luck to become successful than most professionals. I don't think it's unreasonable to want the monetary rewards if one "makes it." I think most successful people, artists included, are driven personalities, wanting everything that success offers. I know some artists who are happy to create just for creations sake, but most of the more successful I've been exposed to are very aware of the monetary potential of various undertakings. They'll do other things because they care about them, but they'll tend to do more of what makes money. If what makes money is also what they want to do, even better!

The exception to this rule that I can think of is the artist who make so much money that they can from that moment on "write their own bill". Clint Eastwood, for instance, is in a position to put out whatever movies he wants now, where I doubt he'd be able to interest most studios in "Million Dollar Baby" back when he was doing spaghetti westerns.

Comment Re:Looks like a Game intro (Score 1) 455

Actually, the western world has traditionally rewarded skilled artists and craftsmen quite well - assuming they at least entertained. Both small and large scale undertakings could see an artist at least making his way, if not being raised to importance almost as great as their leaders. There were plenty who didn't and barely skimped by. I'd wager even back then there were many more artists who were barely worth feeding than there were who created the great works we know about today. If an artist was good enough, often somebody rich, or a noble, would take him on as a patron so he could do nothing but create art, the equivalent of a professional artist today, and often recompense him quite well for his efforts.

Of course, the original musicians, sculptors, painters, bards, and what have you worked under different constraints. They couldn't record their works for one. For another, there were many more people who were working just to earn their daily bread than had extra to spend on entertainments of any sort, even in Greek and Roman times.

Even their philosophers, who were often looked upon as subversives, managed a living from their students, even putting up Academies.

Art was not looked upon as a waste of time, even going that far back. Theaters to host 14 thousand or more people were raised, at great expense, allowing most citizens to enjoy plays. Civic leaders paid sculptors and craftsmen to raise temples, statues, and other impressive works both for themselves and their populace.

Sure the Greeks and Romans both employed slaves. I don't know what % of the general population of Greeks were made up of slaves - I believe it was higher for the Romans - but citizens were expected to participate in art by at least going to the theater, if not creating some of the art themselves. In fact, the Greeks and Romans expected more of their "good" citizens then we typically do. They expected them to manage at least a household, to participate in politics, if a man to be a warrior at need, and to broaden ones mind with theater and the arts.

Comment Re:That is fucking awesome! (Score 2, Interesting) 455

These shorts are to improve blender at least as much as they are to generate interest in it.

As far as full movies in Blender? Well, there's Plumiferos, even though it's not a Hollywood movie.

Blender has some challenges in Hollywood. The main one is that Hollywood studios already have 3D packages they use and many YEARS of time devoted to those tools, making plugins for those tools, etc.

I'd expect it to get more traction in independent films, or even T.V., before there's a big enough critical mass of professional artists to do a large scale Hollywood CG movie with Blender, even if the tool is capable of producing such a movie today. There's Project London that seems to be making decent use of it. Some scenes are better, some are worse, but it's certainly an ambitious project.

The Blender team seems to be happy with the people who are using it, and I think the Blender project is one of the more successful projects that moved from proprietary to open source. Just because the project is smaller scale than a Hollywood movie doesn't mean that Blender isn't finding a lot of niches.

Comment Re:Looks like a Game intro (Score 1) 455

How about the guys who do both? The person who just wants to create for the fun of it, and has a clear goal of what to do with the power - "money units" - his creations give him, allowing him to create more things for the fun of it, maybe even, gasp, exclusive of finding some other way to get "money units". And, heck, with more money units, create even bigger, more impressive things because the money units free him up to do so?

Bah, I'm done ranting. I've posted a similar response in several places. I just don't understand why a "real" artist shouldn't want to be able to make money making art. Some artists who aren't good enough - not just with art, but with managing time, contacts, luck, networking, marketing, and everything else that has to be done to be a successful artist - may continue to create art in his free time. Others will find life overtaking them and have very constrained bits of time to devote to their art if they can't make it as an artist.

Comment Re:PLEASE don't confuse (Score 1) 455

And the twain shall never meet? GREAT art can't also be entertaining? One can't be passionate about creating a work for entertainment?

Doctors, police, and even vile capitalist manufacturers can't be passionate about what they're doing? And an artist, being the passionate sort that he is, cannot want to receive some money, or even great bushels of it, both so that he can spend as much of his time creating that which he's impassioned, and so that he can enjoy the fruits of success the same as any other professional? I'm sorry, but most great artists will only be greater if they're making money at their chosen undertaking, rather then diluting their energy having to do "something else", and treating their art as a hobby, to be done only after the bills are paid by some other job that takes up most of their day and energy. And not every form of art lends itself well to "performances". Should those who have to sell recordings, or books, or anything else that can easily be copied not get some return on the time and risk they took to produce the work?

There are some artists, probably even some good or great artists, that may have to do just this to support their work. Some will continue to do it regardless, and some, even some who may be great, may give up their art because the day to day demands of their money grubbing life take up too much of their time. Or relegate their art to a very low priority. I think great artists, artists who take themselves seriously, also want to be recompensed for their art. Man writers, for instance, don't consider themselves "real" writers until they're published. Many don't consider themselves real writers until they can support themselves while writing.

Slashdot Top Deals

The brain is a wonderful organ; it starts working the moment you get up in the morning, and does not stop until you get to work.

Working...