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Games

Whatever Happened To Second Life? 209

Barence writes "It's desolate, dirty, and sex is outcast to a separate island. In this article, PC Pro's Barry Collins returns to Second Life to find out what went wrong, and why it's raking in more cash than ever before. It's a follow-up to a feature written three years ago, in which Collins spent a week living inside Second Life to see what the huge fuss at the time was all about. The difference three years can make is eye-opening."
IT

What Do You Look For In a Conference? 186

Michael Lato writes "I've been a speaker at several Information Technology conferences and I know that I use conferences as both an opportunity to gain new skills and to network with my peers. In hopes of assisting others, I've started my own conference in order to boost the soft skills of computer professionals. However, we may need to cancel due to a lack of attendees. What are people looking for in a conference in the midst of this recession? Have we missed the mark in thinking topics like project management and remote team leadership will be well-received?"
Idle

"2012" a Miscalculation; Actual Calendar Ends 2220 600

boombaard writes "News is spreading quickly here that scientists writing in a popular science periodical (Dutch) have debunked the 2012 date (google translation linked) featuring so prominently in doomsday predictions/speculation across the web. On 2012-12-21, the sun will appear where you would normally be able to see the 'galactic equator' of the Milky Way; an occurrence deemed special because it happens 'only' once every 25.800 years, on the winter solstice. However, even if you ignore the fact that there is no actual galactic equator, just an observed one, and that the visual effect is pretty much the same for an entire decade surrounding that date, there are major problems with the way the Maya Calendar is being read by doomsday prophets." I wonder what Amazon's return policy on a box full of 3 doomsday wolves shirts is?
Graphics

Nvidia Fakes Fermi Boards At GPU Tech Conference 212

fragMasterFlash writes with this excerpt from SemiAccurate: 'In a really pathetic display, Nvidia actually faked the introduction of its latest video card, because it simply doesn't have boards to show. Why? Because it didn't get enough parts to properly bring them up, much less make demo boards. ... Notice that the three screws that hold the end plate on are, well, generic wood screws. Large flat -head Phillips screws. Home Depot-grade screws that don't even sit flush. If a card is real, you hold it on with the bolts on either side of the DVI connector. Go look at any GPU you have; do you see wood screws that don't mount flush or DVI flanking bolts? ... If you look at the back of the fake Fermi, [from this PC Watch picture], you can see that the expected DVI connector wires are not there, just solder-filled holes. No stubs, no tool marks from where they would be cut out. Basically, the DVI port isn't connected to anything with solder, so they had to use screws on the plate."
Debian

Debian Switching From Glibc To Eglibc 565

ceswiedler writes "Aurelien Jarno has just uploaded a fork of glibc called eglibc, which is targeted at embedded systems and is source- and binary-compatible with glibc. It has a few nice improvements over glibc, but the primary motivation seems to be that it's a 'more friendly upstream project' than glibc. Glibc's maintainer, Ulrich Drepper, has had a contentious relationship with Debian's project leadership; in 2007 the Debian Project Leader sent an email criticizing Drepper for refusing to fix a bug on glibc on the ARM architecture because in Drepper's words it was 'for the sole benefit of this embedded crap.'"
Linux Business

The Problem With Estimating Linux Desktop Market Share 409

jammag writes "It's long been one of those exceptionally hard-to-quantify numbers: exactly what percentage of the desktop PC market is held by Linux? Doubters suggest it hovers around a negligible one percent, while partisans suggest it's in excess of 10 percent. Bruce Byfield explores the various sources of estimates, dismissers' and fan boys' alike, and guesstimates it might realistically be 5-6%. Still, he admits, 'the objectivity of numbers is often just a myth.'"
Math

March 14th Officially Becomes National Pi Day 321

whitefox writes "The scoop from CNet is that 'The US House of Representatives on Wednesday approved a resolution introduced two days earlier that designates March 14, 2009 (3/14, get it?) as National Pi Day. It urges schools to take the opportunity to teach their students about Pi and "engage them about the study of mathematics."' The resolution is available online. I doubt it'll ever become a national holiday, but the Pi string in the article is pretty cool in a nerdy sort of way."
Communications

The First Phone Call Was 133 Years Ago 196

magacious writes "March 10 is the 133rd anniversary of the first telephone call. It occurred between Alexander Graham Bell and his assistant Thomas Watson back on this day in 1876. But there is some debate about whether Bell is actually the rightful owner of the crown for such invention. Having worked on the idea of transmitting speech using electricity for some time, Bell filed his patent on 14 February 1876, either just before or just after his main rival for the title of inventor of the telephone, Elisha Gray, filed his own. Bell won the patent and Gray died in obscurity."

Comment Re:I did say there was more than one issue :P (Score 1) 54

... except you're not allowed to use the Ouroboros portal until you're level 25. Which makes it less of an option for the teen-levels I was talking about :)

Pocket D will sell you inspirations whenever you want.

if you're in 8 player groups all the time, otherwise it goes a lot slower

No, actually, if you're in an 8-man team all the time you get there in like an hour or two. Heck, the "Sewer Teams" in Atlas Park will get you to level 6 in less than 20 minutes.

I always wondered what's the big idea of aiming a TF-class challenge at people who are there because they messed up their spec.

The respec trial has been made so easy that you need exactly ONE player who knows what he's doing to succeed. That's it. A single good player can carry a whole team of misfits through the trial. And secondly:

very recently. And at twice the cost. A genuine newbie won't be able to afford even two sets of DOs, unless they had had some insane luck and got a rare drop to sell.

No, actually, a genuine newbie will be playing the low level content, and just the common salvage will be enough to kit him out with as much money as he could need for DOs. Seen the prices of Luck Charms in Wenworth's lately? Low level common salvage just keeps on giving to the newbies, not jut Luck Charms. And why the "very recently"? It's been less recently than your actual post complaining about it.

My complaint is that on _top_ of that, at least one of the teen level ones is full of COT ghosts which debuff accuracy majorly.

You didn't have any blasters in your team or something? The acc debuff is a PBAoE aura with a rather meh radius. Quite frankly, it's annoying, but it's not the end of the world by a long shot.

Comment Re:Kinda sad, though (Score 1) 54

There have been lots of improvements to low levels that address your concerns. To wit:

buggerall attacks for a long time. (As a tanker or defender it's not uncommon to have one single weak attack until the mid-20's or so, and much twiddling your thumb while you wait for it to recharge.)

Having a single attack is not just uncommon, it's downright impossible. You get brawl and a ranged attack as inherents. They become useless soon, but at the low levels they are indeed quite useful. Brawl does about 20% of an enemy's HP at level 1. And it recharges in 2s. The ranged inherent does about 15% of the enemy's HP, and has a secondary effect (a debuff, sleep, hold... to get people familiar with these things). So at the low levels you're in fact pretty well equipped for the low level weak enemies.

A single weak attack till the mid 20's also sounds really bizarre because that'd imply getting nothing but powers from the "non-attack" part of your powerset and non-attack pool powers constantly (as there are levels where you will simply not have a new power from the primary open up for you, and then you'd have to choose a non-attack power from the pools), technically you CAN do it, but you'd be quickly advised by anyone you care to ask in-game about making a more balanced power choice - and the community is rather friendly that way. If you messed up the build the first time, not to worry, you now can have a second build for your character, so the newbie can switch to the second one and re-do it with more knowledge at no cost.

Also, you don't have to "waste" a power choice to travel around at the low levels. As soon as level 5 you can do a safeguard/mayhem mission to acquire a temporary travel power, then again at 10, and that will easily last you into the 20s. And if you are a villain, you can just buy a temporary jetpack outright as often as you want (the heroes have the contact for this locked in a hazard zone, which is a rather bizarre idea, but there you go).

you run out of endurance (think: mana) within a fight, and the "rest" button recharges once in a blue moon, so mostly you just get to sit around twiddling your thumbs for 3 f-ing minutes until it slowly recharges. And it gets even worse if you actually use your defenses, because those suck your endurance even faster.

Rest now recharges (unenhanced) in three minutes, so unless you just used it and want to immediately use it again, you don't have to wait for 3 f-ing minutes - and a single dual origin enhancement will put that at 2m30s. At the rate things go at low levels, you have it available every other fight or so, it's rather uncommon to need it much faster, and if you start with full end and HP bars, I doubt you'll have to wait much more than 30s to use it when you've finally gone through all your HP and need it again.

At the very low levels you'll hardly have any need for your defense toggles. That is pretty much evident after a couple of fights for any new player.

get to run to the other end of a zone and back all the time, and often through enemies which can kill you easily (running into level 6 enemies when running to a level 1 mission is not really great fun. And as that level means, it's more like running through level 10 enemies on WoW.)

A level 1 character is, first of all, someone who skipped the tutorial, where you get to level 2 quickly and safely and learn about the game - something a newbie or a trialer will likely not do. Second, your starter missions will NOT send you into the red zones of the starter areas - which is where the level 6s lurk. Third, Most everything CoV and all the better streamlined areas in CoH will not have you running back and forth, the contacts will give you their phone number after a mission, maybe two.

your accuracy sucks, so you'll have big streaks of missing the enemy

Your accuracy is 90% at level 1 thanks to the "beginner's luck" buff that slowly diminishes as you level up - and there is the obvious case of accuracy enhancements AND inspirations. Moreover, there is a streakbreaker code, if you miss twice in a row at that accuracy, your third attack WILL hit.

The streakbreaker depends on your overall accuracy, with beginner's luck you will only miss twice in a row before it kicks in until it has gone lower than 80% at level 12-ish, at which point it will let you miss thrice in a row. IF you actually use accuracy enhancements and go over 90% chance to hit (which, with the low level buff, is trivial), you will only be allowed to miss once before the streakbreaker hits.

The streakbreaker has been in-game for a long long time. The to-hit buff at low levels is more recent.

you only need to take one wrong turn to wake up at the hospital

If by wrong turn you mean hoofing it from the beginner's contact to the clearly marked red zones in the starter area or ignore the warnings of "THIS IS A HAZARD ZONE!", I suppose you're right. Even hazard zones are getting tamer, the Hollows, the "nice low level zone" per excellence, was even made easier to navigate by getting huge reductions in the amounts of street mobs you find.

Many of your complains about low level mobs are an inspiration away from being trivial - inspirations that are almost free from any of the contacts giving you those missions, - including that evil evil singularity. Ah, and that example is specially bad because you make it sound like it's a generalized thing. There are precious few mobs at low level with a big array of abilities (Elite Bosses... Which are equivalent of an elite quest in WoW), and if you really can't get through by using a few inspirations, well, guess what? You can autocomplete the mission. There is a limit to how often you can autocomplete - three days. Which is more than enough to get through those very hard elite bosses, because at low levels you just don't find them left and right. Of course you could also team, but it's not even necessary.

Skipping to the end now:

Will the mission architect help there? I doubt it

You have been specifically complaining about "level designer idioticy" in your post, and then don't agree that the Architect can help? It will be possible to design entire factions now, give them whatever powers you want. You can make factions for your low level missions that don't have endurance drains or to-hit debuffs. The missions are streamlined with zero travel time and no "finding purple mobs at the wrong turn while travelling to the mission". Don't like Elite Bosses at the end? Don't put them there. There will be a rating system to make it easier for the new user to go and select the good/enjoyable creations. The potential to solve many of your complains is HUGE.
Networking

Cisco Mulls Adding Verbal Interview To CCIE Exams 117

Julie188 writes "Here's a new idea to stop certification test-taking cheaters; Cisco is considering introducing a verbal interview portion to its CCIE lab exams across the world. Cisco confirmed that it is running a pilot in its exam lab in Beijing, China that involves candidates taking a 10-minute verbal interview as part of their lab exam. Cisco said that if the pilot is successful, the interview could be introduced as a requirement for CCIE Routing & Switching candidates worldwide. The company has been running the pilot since August."

Comment Re:tips (Score 1) 695

Typical human has about 10k ohms resistance (varies depending on moisture / sex / part of body, etc). It takes about 10mA through the heart to kill. So 110 AC RMS voltage is easily lethal, and no problem at all for even the cheapest generator to maintain that power load (~1 Watt).

Feel free to experiment and/or google if you think I'm wrong.

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