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Comment Re:Ruin the US wheat crop, get a prize! (Score 1) 271

... yet somehow, when genetic engineering is involved, the same basic facts of population genetics are suddenly terrible and proof that the technique itself is bad

A noticeable difference is that by cross-breeding the changes are slow (minor per generation), whereas by GM they can be huge (glowing mice). When some scientist has a bad morning, and releases his latest frankenstein into the wild, we could be majorly **-ed. So natural selection acts as a fail-safe against one mistake.

Comment Re:It is all software, really (Score 1) 509

Possibly true, but as long as it doesn't need a network connection *ever*, I'll try to live with that.

Otherwise it, and a steaming pile of shit will be shipped to Sony.

The PS3 had full ps2 emulation and linux, they stripped that out on subsequent versions. Even now, the latest games don't play without the latest OS updates. So expect a very small set of working games if you aren't prepared to update.

Comment Re:addressing and routing in adhoc mobile networks (Score 2) 45

I was always wondering how you achieve routing and addressing in a completely adhoc network. Any idea?

I wouldn't have a clue, but other people do, luckily: http://www.open-mesh.org/projects/batman-adv/wiki/

Also, the torrent protocol offers parts of the solution: everyone stores a small part of the addresses. Which part to store is determined by the unique 128-bit number you've chosen. So even if everyone just knows how to get a little bit closer to the data/address you're looking for, that's good enough. A few query/response iterations should give you what you're looking for.

Comment Re:Keeping people. (Score 1) 347

As it is now, I won't touch C++ for new development. ASNI C for system/metal work or anything that needs high performance and Python for most of everything else. GUI work depends on the platform - Visual C# rocks for Windows dev!!

I've seen how that goes. There is a large amount of code on top of the system/metal work that needs to be highly efficient. Due to the sometimes complex nature of the problems, a high-level language with access to low-level stuff for the hot-spots is required. C++ is lonely at the top in that regard. Python is awesome for glue-ing stuff together, but try to do too much in it, and the result will be horribly slow

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