Comment Re:Yep like any preorder you take a risk (Score 1) 170
It's interesting that the two big complaints seem to be:
a) Projects give no guaranteed return, and there's ironclad way to prevent people from taking the money and doing nothing.
b) The developers who are doing well on Kickstarter are very well known "traditional" developers making games of the type they've made before.
Seems to me that the second point addresses the first. Someone like Tim Schaefer or Brian Fargo has a reputation to uphold and would absolutely destroy that if they promised a game then did nothing. These guys absolutely have their careers on the line when they go with this approach, in a way they've never been exposed to with traditional publishing, where failure means the publisher either cancels the project or decides to inject more cash than was initially anticipated. People know this, know these guys are at risk, and know they have the experience and good track record to have good odds of delivering on their promises, and that's a big part of why they can get 7 figure funding where the unknowns can't (and probably shouldn't!).
On the other hand, it not as though there aren't successfully funded indie games in novel genres from true first-time developers. A good example which was recently funded is FTL, which is a sort of graphical space-rougelike focused on crew management which raised over $200,000, which is about 20x what was asked. Part of what got them there was having a playable demo of the game to show that they could deliver. Just like anything else, you've got to start small and work up, but Kickstarter can provide a few thousand dollars in seed funding to even the littlest guys where they had nothing before, and that can certainly make a difference. That developers with no reputation, experience, other day jobs, and only an idea to show for it are not receiving millions is a good thing--that would be a recipe for disaster.