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Comment 5% to 80%, depending how you count it (Score 1) 280

If you count GB stored, then 5%, if you count devices (as in laptop/pc/ipad) then 80%, if devices (as 8 HDD'ds per PC then 50%)
Only places i don't use solid state storage is my PC (8x500 gb hdd) and one external drive (500gb)
Everything else (Laptop (120gb), ipad (16gb), phone (32gb), ipod (16gb), memory sticks (3x16, 8, 4, 4x2), etc.) is using solid state storage

Comment I want to pay fot the movies i watch... (Score 1) 587

...but no-one wants my money!
Downloading a DVD quality movie takes about 20 seconds (250mbps here), fiddling with my tv remote to start the movie over dlna takes another 5 seconds

When i insert a DVD, it takes 10s for boot up, another 5 sec to load the DVD, 20s of warnings that do not apply to me (Europe), 10 sec of warnings that do apply to me (selling/distributing pirated copies is illegal here, downloading is not), 2 minutes of fast forwarding (if possible) through the trailers, 10s for the menu to load, 10s for the movie to load, 30s of studio logos....

So if i want to pirate the movie, it takes me (from the idea to actual movie) ~25 seconds. When i don't want to pirate the movie, it takes me 185 seconds (if I'm lucky) in addition to the trip to video store?

There are no streaming services available here (i would be more than happy to pay for Netflix) and movie studios keep making paying for their work harder and harder....

For BluRay, the time to start BR disc / download and play from net is about the same for me, but i can go make a sandwich while downloading instead of manically hitting "FF/Next/Play" on my remote

Comment i3 htpc + XBMC is the answer (Score 1) 140

Here's what i have:
* i3 2120T with no cooling
* Some Asus micro-ATX board
* 2x4gb of ram
* 2x3 tb Hdd
* Pico PSU
* Media center case with 1 12cm case-fan (the only fan in system)

As a result i have a media server that serves all other systems (primary tv via HDMI, rest via DLNA or fileshares), that is always on (seedbox), can play 60fps 1080p with no problems and takes almost no power (12w idle/seeding, 14w playing 1080p, 75w peak at startup)

Comment Re:Optional extensions? (Score 2) 180

Drop legacy and force extensions? Sounds like M$/Apple (but in this case it's the opposite) this will lead to "Oh, I'm sorry your App X can't connect to the Internet anymore, you know it's already 3.5 years old? Time to buy a newer version!"

But seriously, in the foreseeable future (lets say 10 years) we wont get to a state where mobile devices can be allays on-line, listening for server pushes and not drain the battery in 4 hours.

"You forgot google.com open in your mobile browser? It servers you right that your battery lasted 2 hours... and here is the bill for the 500mb bandwidth it consumed while at it"

Comment Re:Just Might Take Them Up On It (Score 1) 152

This returns a massive profit of 0,007$/h (considering the machine is running 24/7) per virtual machine

If you factor in the power and infrastructure bills you are at loss...

Now this is more like it:
0. Sneak into someone else's server room
1. Install virtual machine
2. Install Chrome
3. Write Python script to browse web continuously
4. ???^h^h^h Sell cache
5. Profit!

Comment Re:Appstore economics. (Score 5, Insightful) 321

I'm a hobby developer for WP7 with 2 of my friends. The first thing we do on every release is upload our app to various torrent sites and seed the hell out of it.

If someone has jailbroken their phone and is capable of and interested in finding, downloading and installing a pirated app on their phone, they are lost revenue for us anyway.
Our only hope of revenue from these users is to provide them with good enough app so that they keep using it and might buy it (and advertise the app within their circle of friends, who might not be competent enough to pirate the app)

If it is easier to buy the app on appstore than to pirate it, then pirates are good for you

I can't say for sure that we wouldn't have made it without piracy, but currently we have 5 simple apps out and with total cost of 2000$ for launch advertising (and "free" work for 2-3 weeks at nights, after our daily jobs) per app, we gross around 6500$ every month

Since we seed our apps ourselves, we see that approximately 20% of installations are pirated (~2000 torrent downloads vs ~10000 sales via store every month) but we are sure that without the 20% "lost" sales, we wouldn't make the top charts of legal downloads... ever....

Comment Re:Build it (Score 1) 117

It might take a while to get 1Gbs+ Internet to most homes, but for LAN i feel GbE as a bottleneck today.
When I use DLNA to stream HD content to 3 TV's (one in kitchen, one in living room and 1 or 2 in kids rooms) and use N spec wifi at the same time, the DLNA lags sometimes. By calculations there should be some bandwith left over but not much. The lagging is probably caused by unexpected overheads and GbE switches preforming at "GbE in theory" speeds, but with the world moving towards a phase where every single gadget/device is connected to LAN/Internet this will become a large problem shortly.

Comment Isn't 100mbps too slow by the time of completition (Score 2) 62

The project will likely take 5 or more years to complete.
I remember having 4mbps/512kbps ADSL line 5 years ago and there is no way i would call that "usable" today.

I've had 150mbps/100mbps cable for a year now, this seems fine at the moment but in 5 years? considering how technology keeps on advancing and using up more-and-more bandwidth i really doubt there will be that many users for 100mbps net in 5 years.

In my opinion they should take the money, invest it in backbone networks and let local telco's compete on rented cables (take Stockholm for example, similar scenario resulted in 4$/mo 100mbps net for the whole city 2 years ago)

Comment Re:It's a very valid model for some games (Score 1) 90

There are two huge problems with this kind of subscription system:
1. How do would they charge you?
- They could book the maximum possible amount ($15.95) up-front but that would result in constant booking on your CC
- They could charge you every time you enter the next level in payment structure, but this would increase the payment overhead fivefold
- They could charge after a period of playing but that would result in massive number of botters/farmers using fake CC details

2. This is exactly the kind of subscription model that APB had and was one of the main reasons for their failure.
People don't like to be presented with options like: "will you be playing 1-10, 10-20 or 20+ hours this month?". MMO's are supposed to be entertainment for free time. Planning ahead "10-20" hours of entertainment will make it feel like work.
It is much more fun to pay $15 and play as much as you like than to constantly worry if I'm going to loose money by playing too little or too much.
Technology

Submission + - New Laser Blinds Heat-Seeking Missiles (discovery.com)

disco_tracy writes: A new laser-based missile defense system emits a multitude of wavelengths — all in the infrared range. Just as infrared light from the summer sun warms up the Earth, the infrared light from the lasers warms an incoming missile — or more precisely, it warms the heat-sensor the missile uses to lock onto an aircraft's engine and the exhaust.
The infrared lasers mask the signature of those heat sources by making everything look like a heat source. "It's like throwing sand into the eyes of the missile," said Mohammed Islam. If the pilot turns sharply while the missile is blinded, he or she should should be able to evade the projectile and escape.

Submission + - OpenX Vulnerability leaves sites open to attack (techeye.net)

bossanovalithium writes: An OpenX vulnerability is leaving legitimate and popular websites wide open to malware attacks — by getting into the nuts and bolts and tinkering with the advertising.

Tucows, the popular download site, confirmed that it's part of an OpenX server vulnerability. "We detected the intrusion, patched the vulnerability in OpenX and resolved the issue quickly," said general manager Andy Walker.

The code is being loaded in from external domains. When planted on a website it hosts a downloadable exploit from advertising servers which will put the Bredolab trojan onto a computer.

Submission + - Flash Player 'Square' Adds Native 64bit Support

An anonymous reader writes: Adobe Flash Player 'Square' is a preview release that enables native 64-bit support on Linux, Mac OS, and Windows operating systems, as well as enhanced support for Microsoft Internet Explorer 9 beta. We have made this preview available so that users can test existing content and new platforms for compatibility and stability."

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