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Comment Re:Don't be evil (Score 2) 472

I'm not sure I'd trust Google not to use the opportunity to take a low blow at Apple though and that's one thing the industry doesn't need.

Which industry? Music or computing? How does one qualify a low-blow?

Are you familiar with Apple's interactions with smaller companies such as CDBaby? Was that a low-blow?

I'm genuinely curious as to what you mean.

Comment Re:Totally different things. (Score 1) 205

The predator algorithim (and other ones no doubt under development) using the two sets of data from a Kinect camera will still be superior to an algorithm using just one set of data.

This is what I'm thinking as well. I've done a bit of Kinect data stream/parsing experiments with other input types (like adding a touch screen to record "impact" data while the kinect detects telemetry) and I think adding predator will be pretty damn useful.

I can't really go into the really killer kinect tracking shit I've been working on (NDA) but predator might solve a few issues I've been having.

Exciting!

Comment Re:Apple have officially lost me... (Score 1) 311

really?

i believe the cost of video production that a post-house would be worried about is the actual production time, i.e. rendering of the final video and time that an artist/production personnel aren't billing, not the cost of the software that functions as the A-B decks. let's also not forget the cost of the SANs necessary to store the digital (HD) assets in both pre and post rendered form, which cost a butt-load. so saving a few dollars on software and hardware, while important, is trivial compared to other costs related to video production.

You're statement makes a lot of assumptions about the scale and process of a post-house. Video houses are not a borg and different kinds of productions have different needs. If you're a broadcast studio ingesting and rendering hours of HD footage every day the software and hardware costs could pail in comparison to your staffing and workflow management costs.

If you're a smaller business it makes a BIG FREAKING DEAL how much you're spending on software/hardware overhead. Saving 80K annually on hardware/software could be the difference between hiring another two freelancers to actually get the work done on time and therefore stay in business.

Comment Re:Cause and effect... (Score 1) 311

The main factor I'm aware of in the migration away from Final Cut systems is lack of support (they've pretty much stopped updating it) and cost of maintenance/storage.

With Final Cut Pro it takes 4 Apple servers to create a decent HD asset storage array because they've pretty much completely stopped caring that their professional workflow suggestions are laughable on their face. 4 Servers not including the storage medium! WTF?

Comment Apple have officially lost me... (Score -1, Troll) 311

So Intel is delaying USB 3.0 support so that Apple fanbois can transfer Apple DRM media to their mobile devices faster? Does anyone else see this as part of a move to cut the PC out of the Apple device loop? That what it looks like to me...and good riddance. I'd rather have a fucking Zune.

Can somebody help me figure out what business Apple is even in anymore? It's like they're now half a console producer (think XBOX live for apps and media) and half a tech-hipster "me get shiny thing first" club with personal and professional computing peeking out of a smaller and smaller hole.

Case in point- I also know quite a few video editors loyal to Final Cut that are now looking to move to Adobe Premiere (because it costs a third to operate over FC at this point - this includes the video department company where I work).

That's another alienated group of classic Apple users who are moving away from the platform.

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