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The Internet

Submission + - Pirate Bay Vows a Fight to the End (pcmag.com)

adeelarshad82 writes: A day after a Swedish court successfully ordered an Internet service provider to take down the torrent-tracking Web site, Pirate Bay returned, and vowed to fight any efforts to remove it from the Internet. The organization wrote a blog post saying that even though many may have fallen to IFPI and all the odious apparatus of MPAA, but they will not flag or fail. The Swedish court ordered Black Internet ISP to remove the Pirate Bay, it went down for about three hours until it was re-located and put live again outside the U.S.

Comment Re:Worth the tradeoff? (Score 1) 132

I've seen facilities that are largely cooled by climate pretty far north that still keep chillers on hand in the event of uncooperative weather.

Very true, but this is Google we're talking about; their re-routing ability is phenomenal thanks to the sheer number of data centres they have across Europe. The latency cost for a re-route away from Belgium to North France or North Germany on a hot day is minor, most companies wouldn't have so many similar data centres proximal to the one shut down by inclement weather - it's a risk that will more than pay off. Besides, everyone gets lethargic on hot days - it seems Google now does too!

Comment Re:Let it die (Score 1) 173

Tower Defence started with Starcraft Map Editor. DotA was created with Warcraft III Map Editor.
Same core elements, very different results. Taking a generalised strategy game and using its built-in scripting engine to build new types of gameplay (subgenres?) by adding new scripts to existing elements.

DotA and TD share a common parent. They are not equivalent or similar.

Comment Re:secret to humor (Score 2, Insightful) 202

The monkey island games made their humor by having the player make choices, and then interrupting their control to tell the punchline to their setup. By making sure the player was only ever presented the option of telling setups or punchlines, the jokes come thick and fast. The actual art leant itself to comic action and the whole game was interspersed with non-controllable cutscenes, something the industry is desperately back-pedalling from except when they want to tell the next part of their "EPIC STORY!!!". Books have their epics, light romances, comedies and everything - games only seem to have "epics" and "casual puzzling/arcading" nowadays. The lack of alternatives is worrying.

Some modern games which can play comedy well are the Ace Attorney games on the DS. Now THEY know how to tell a joke, even if it is in the middle of a muder trial. But again, even they use the "Choose an option: game takes control" path. A lack of dynamics.

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