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Comment Word counts (Score 1) 309

According to my count, the following words appear more than 2000 times:

alpha: 299534, skytel: 237233, arch: 122616, metroca: 73973, num: 72115, tone: 63352, com: 43040, call: 36191, from: 33065, this: 18987, has: 17926, all: 15899, sep: 15773, down: 15761, weblink: 14934, will: 14215, new: 13903, frm: 13723, test: 13269, txt: 13082, page: 13077, sub: 11974, have: 11060, been: 10876, center: 10687, number: 10512, your: 10444, update: 10292, york: 9740, home: 9562, alert: 9338, critica: 9334, server: 8994, trade: 8846, connect: 8807, informi: 8465, error: 8330, machine: 8208, cnn: 8013, world: 7967, message: 7947, news: 7901, that: 7894, time: 7815, edt: 7743, reboot: 7515, due: 7484, cabinet: 7339, cmp: 7339, status: 7332, mail: 7320, gblnetn: 7307, periodi: 7256, sequent: 7199, tkt: 7176, can: 6971, sev: 6833, service: 6514, ibm: 6409, now: 6206, today: 6054, evacuat: 5838, site: 5670, problem: 5289, network: 5111, system: 5102, ncc: 5101, www: 5057, everyon: 5031, sent: 5018, office: 4914, need: 4815, abs: 4745, socket: 4719, terrori: 4701, check: 4605, breakin: 4573, element: 4549, mpfetch: 4503, tue: 4412, line: 4409, get: 4394, asap: 4387, greater: 4325, contact: 4284, outage: 4224, any: 4218, phone: 4196, pls: 4183, custome: 4180, http: 4159, msg: 4139, unable: 4081, meeting: 4076, unch: 4027, subject: 4015, sendq: 3995, monitor: 3967, process: 3946, know: 3773, city: 3681, code: 3650, fyi: 3641, calls: 3616, plane: 3602, availab: 3553, yahoo: 3553, just: 3538, current: 3492, report: 3485, back: 3467, open: 3411, closed: 3407, team: 3406, being: 3399, bridge: 3375, timed: 3362, when: 3356, data: 3343, per: 3339, att: 3324, work: 3308, support: 3268, inc: 3266, updates: 3213, complet: 3205, job: 3198, reports: 3079, info: 3052, minutes: 3049, until: 3034, net: 3019, file: 2989, root: 2953, noc: 2952, issue: 2944, msn: 2933, failed: 2910, they: 2889, working: 2852, email: 2804, tomorro: 2795, case: 2723, access: 2678, operati: 2654, switch: 2652, ticket: 2630, sybase: 2611, still: 2599, alerts: 2503, emmc: 2484, our: 2484, informa: 2477, cdt: 2472, see: 2458, day: 2435, follow: 2406, script: 2405, their: 2397, investi: 2391, buildin: 2365, cell: 2338, pentago: 2318, fire: 2316, room: 2284, emergen: 2282, confirm: 2280, about: 2275, tuesday: 2272, name: 2266, event: 2260, opencon: 2258, sock: 2255, creditd: 2251, come: 2250, crdtdrv: 2250, alarm: 2245, chunk: 2245, possibl: 2240, web: 2229, sales: 2221, loock: 2217, attack: 2216, hudson: 2212, high: 2198, prob: 2187, says: 2173, only: 2136, west: 2134, request: 2133, followi: 2107, user: 2099, applica: 2076, let: 2076, account: 2061, nationa: 2050, going: 2046, device: 2014, morning: 2011, immedia: 2002

Comment Hex-Editing and Disassembling (Score 1) 367

Changing the resolution that the game uses for rendering beats upscaling. This is sometimes possible using some clever hex-editing and disassembling. There are several things to look for; for one thing, find any occurrence of the screen resolution. Also, you will need to know whether the game is based on VESA, DirectX or whatever. For VESA, the INT 10h calls are what you seek.

Here are some notes of how I did it for MechWarrior 2:
http://www.mech2.org/forum/viewtopic.php?f=17&t=213

The Wikipedia article on VESA BIOS has links to the various VESA APIs:
http://en.wikipedia.org/wiki/VESA_BIOS_Extensions

Yes, you need to know about hex-editing and disassembling, but this nerd business. And you may want to consult your lawyer on whether this is legal in your part of the world.

Comment Re:Not more secure (Score 1) 168

The Live CD approach works well enough, I guess(though it's seriously slow), but with the right technology(USB or flash/SDD port on most new motherboards comes to mind), it should be possible to load some version of *IX onto the device, plug it into the slot, and go. You would need some method of physical protection for the device you've plugged in.

There are USB sticks and flash media that have write protection switches built in. It is possible that booting an OS from flash media is faster than a CDROM, but haven't found the time to test it yet. Another good practice to increase security is to run all untrusted code in a virtual machine.

Comment Re:Not more secure (Score 1) 168

This approach was common a couple of decades ago where you had the OS in ROM and there wasn't any way to do this sort of nonsense.

Good ole' C64 days. I remember the difficulties of getting graphics to a 160x200 pixel display with 16 colors by directly accessing RAM. Without checking, I think the VIC base address was 53248. Then came many other things, and yet things do not seem to slow down yet, speaking of CPU/GPU convergence ...

Comment Not open enough (Score 0) 217

I keep wondering what the gaming community would be like if we used a single, open source gaming engine, standardized much like a CD player, as a platform for most games. No matter the underlying hardware, it would just take your content and play it. As an open platform, games running inside it would be easy to mod and easy to maintain after the next DirectX or Windows release. The games wouldn't care if they run under Windows, Mac or Linux, they might even boot directly from CD as we had in the Amiga days (Knoppix+game engine...). Special features needed by the games would be integrated preferredly as scripts, or as pluggable modules if necessary. Pluggable modules would require an open interface specification to make ports to other or newer platforms possible. Development costs would drop as there really is only a single platform to support.

Of course, Microsoft or Sony might be in trouble if it happened, so we may never see it. But even EA has spoken up for such a solution, as slashdotted here: http://games.slashdot.org/games/07/10/19/1410234.shtml

Comment Very little new about a Doom (Score 1) 427

Doom (1993) was just a stripped-down version of hack-and-slay dungeon games. Examples of such games are Eye of the Beholder (1990), which had limited 3D rendering, but tile-based movement. Ultima Underworld (1992) had 3D graphics and you were able run around freely. Doom just replaced the swords with guns and left out the story, which didn't appeal to me, and wasn't new to me.

Comment Re:Not all code can be done in parallel (Score 1) 349

There are many different possibilities of creating parallel code, which also differ in terms of difficulty. It is often easy to parallelize tasks on a computer as different processes, if the amount of inter-process communication isn't too big. Otherwise, take a look at threads, mutexes and transactions to get startet on parallel programming. There isn't a best strategy yet for all cases, and perhaps a single best strategy for parallel programming doesn't exist.

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