Wow..
Seriously, what is it about the gameplay of these old JRPGs is so awesome to you?
Is it the turn-based battle system where you arm 2-4 characters with items from progressively better item shops to fight progressively stronger enemies that award progressively better abilities?
Or perhaps how you navigate the main characters through world map, town, and dungeon to reach the next town/dungeon.
The only real difference in gameplay is that instead of cutscenes and FMV there are dialog bubbles I read and press through. This leads me to believe that you are perhaps quickly frustrated in new games because cutscenes are generally paced for you, which make them much longer than they would be simply spelled out in dialog bubbles.
Is this the crucial difference that makes or breaks a JRPG for you? If not, please be specific what the hell these old games have that new ones don't aside from the lack of adequate technology to use anything but chat bubbles to present dialog and the in-game engine to present events.
blah blah blah you should watch movies if you want story
This is just a simple failure to realize that things can be improved upon. Offering complementary gameplay to a good story makes it better than a passive watching experience. You may not agree, but there are many who would and do. This is simply a matter of taste.
Most cutscenes in FFX were grating, I couldn't stand the horrible voice acting of Yuna and the jarring incongruency of the lack of lip synching because it was originally modelled for japanese dialogue.
'Jarring incongruency' of poor lip sync ?? While that blatant over-dramatization would have served you well on the evening news it doesn't help your case here. Only recently has lip sync come anywhere close to being done well in an in game engine, and it still frequently fails miserably even on native english titles. If this is still a shock to you, then you've probably been living in a cave for the last 10 years in which case I'd suggest a shower and some perspective.
Yes, the voice acting was bad. Voice acting in games generally is. I've been hoping for an option to turn off voice acting ever since it was introduced. This is not game breaking to me, but I can see how it may be for some.
They are what is holding RPG's back from greatness, diablo and diablo 2 were great in both gameplay and story.
Those are action-RPGs, people like you is what this genre is for.
To summarize, please explain why the gameplay of old JRPGs is superior to the newer ones, because the simple lack of cutscenes doesn't suffice.