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Comment Re:anime may be a bad sample subject (Score 1) 199

Which largely amounts to nothing. The number of fansub viewers so wildly outweighs the number of buyers it's ridiculous and shows keep getting distributed no matter what.

Really? Source? That's almost shocking to hear, as my experiences have been so drastically different. I'd be interested to see that survey or study. Additionally, it would go pretty counter to the article above as well.

Comment Re:Sad Keanu Is Nostalgic (Score 1) 640

Why is this trash marked "Informative". It's clear that the parent has no idea who "Mr. Reeves" is.

This man gives most of his money to Charity / the staff that helps during the movie shoots / or to other actors. He's given 90%~ of his salary so that another actor could join the set that he felt 'fit the role' on more than one occasion. He lives like a real person (takes the bus, eats at local shops)..

He is one of the very few actors that actually does it because he loves it.

Comment Re:Piracy..? (Score 1) 378

Yup, I could really care less about the games.

I'm confused, so you do care and are interested in piracy? Or do you mean "I couldn't care less".

To the GP, game publishers only look at / care about the piracy angle. Even if no one admitted that they wanted to pirate, these companies have a vested interest in keeping the game system 'locked down' and will see any openness on it as a threat.

Comment Greedy (Score 5, Interesting) 199

Live is a portal that provides the following:
- Targeted Advertising, which makes Microsoft money
- Media purchasing avenue (Games, Videos, Add-ons, etc), which makes Microsoft money
- Multiplayer functionality around games which make Microsoft Money
- Subscription Fee, which makes Microsoft money

Only cost that has no/little return is from people who play multilayer constantly and somehow avoids seeing any of the advertisements.

This is really just a profit grab. I can't really blame them since they don't have to compete with anyone for their existing install base, but it does irk me.

Comment Re:What a coincidence (Score 1) 473

How is the OP insightful? Content copying has never been anything like today, in either scale or accuracy.
 
There's simply no comparison between the triviality of copying&distribution of media with pre- and post- internet era. Millions of people can download an unauthorized song, movie, video game (etc) within the first 24 hours of release and suffer a zero quality loss. In very old times, there was simply no method to create exact replications-- and until [relative] recently, there has not been a distribution method anything like the internet.

... Now, if you can't be bothered to write a novel because you won't get megabucks for it, then clearly you neither love writing, nor do you feel any particular drive to do it. So why should I care if you never write your novel?

While there may be a few people who are demanding millions for their independently generated music, artists themselves are generally looking for enough money to pay for their life + support a family. Just because someone doesn't write their novel because they have to get a job to feed their child does not mean they don't have passion. This whole thinking of "Everything of passion should be for free" is absurd when survival in any modern civilization requires a job that pays the bills.

And no, the current top-50 RIAA propped artists are not a true reflection of creative people in the world.

Comment Re:But people stopped doing rolling stops! (Score 2, Insightful) 567

The article doesn't state how many residents of the town were ticketed as opposed to out of town drivers passing through, but lets pretend it did. Nearly 50% of people in this town flagged, and a little under a quarter were ticketed.... in 3 short months? Not sure how many were drivers from outside the town, but that is a ridiculous sum. Change the law or scrap the camera, this is not working and is a burden to the citizens. I wonder how many traffic collisions will occur because people are slamming on the breaks trying to avoid getting ticketed.

How is it not working? People violating the law are being caught and fined as appropriate. The problem/complaints seem to stem from it working too well. Also according to the article, people who were not violating the law were not given tickets. To quote: "more than 41 percent of the total recorded incidents were rejected. Although most were still violations of state law, they were considered very close calls or were due to such reasons as vehicles stopping a short distance over the stop bar that did not pose a traffic hazard, vehicles moving out of the way of an emergency vehicle, plates that were unidentifiable and weather related issues."

...How many of these drivers were traveling at a safe posted speed limit and caught a yellow on a rainy day and had no choice but to either enter a skidding sliding stop or get a ticket. and now due to their unfortunate luck have the added benefit of fighting this in court...

In inclement weather, or other situations in which the speed limit is too high to drive safely, then it's the drivers responsibility to low down to safe speeds. If the driver couldn't react (for whatever reason) and stop for a red light, then they were going too fast under the circumstances. The Green->Yellow->Red timings are not arbitrary, and are based on good weather conditions and acceptable reaction time expectations. If you can't stop for a red light, you'll not stop for a pedestrian. In short, they are going too fast and deserve the ticket.

Comment Call a spade a spade (Score 3, Insightful) 462

This is simply "Demo that costs money, and still has other DRM". When you buy a game, you're buying a demo in which you have to buy the real game after. And in order to tie the download content to the demo you just bought, you need an authentication system. Likely online activation.

The only thing Rod is saying is that game companies should double-dip to ease the DRM impression.

Privacy

Blizzard To Require Real First and Last Names For Official Forums 833

An anonymous reader writes "Recently, Blizzard Entertainment implemented a Real ID feature for some of its current games and all of its future Battle.net-based games. Today, Blizzard announced that it intends to require usage of the real names of Battle.net posters for its StarCraft II forums before release, and for its World of Warcraft forums shortly before the release of World of Warcraft: Cataclysm. From the announcement: 'The first and most significant change is that in the near future, anyone posting or replying to a post on official Blizzard forums will be doing so using their Real ID — that is, their real-life first and last name — with the option to also display the name of their primary in-game character alongside it. These changes will go into effect on all StarCraft II forums with the launch of the new community site prior to the July 27 release of the game, with the World of Warcraft site and forums following suit near the launch of Cataclysm. Certain classic forums, including the classic Battle.net forums, will remain unchanged.'"

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