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Comment Re:They're called digital cameras (Score 4, Interesting) 443

A piece of instant film could be handed directly over to a friend or relative without further hassle. Digital cameras still require you to take the time to get to a computer and do something with the picture via the memory card or the camera itself. Instant sharing isn't as simple or direct as snapping the picture and handing it to someone, like with a Polaroid. Although being able to see if it was a "bad picture" was also handy, I think the coolest thing was the instant gratification factor that digital cameras still don't quite possess.

Comment Good Idea (Score 5, Insightful) 443

Although the trend is toward easy digital transferring of images, they're usually not that great if taken with cell phones, and digital cameras require an intermediate step to get it to a computer. I remember the days of taking Polaroids of friends, and snapping several so everyone got one. I'm not even sure that most younger folks these days would have even seen a Polaroid "insta-matic" but I bet they'd get a real kick out of them if they did. It was kind of special that you got to shoot the picture and develop it and instantly pass it along/share it with others. I hope they can figure out the chemical process necessary to recreate the film, but maybe Kodak could be persuaded to license the formula to the new manufacturer?

Comment LucasArts and the rumored anger about SWG (Score 4, Insightful) 95

"There's even rumors of LucasArts being so angry about the changes that they may cancel SOE's contract."

The formatting of this in italics makes it seem like it's mentioned in the story, which it's not...so that's a bit misleading or confusing.

If you read the article, in fact, the vice president of development at SOE said, "'It was a tough decision we had to make,' he said. 'We knew we were going to sacrifice some players . . . [but] as a Star Wars license, we should do a lot better than we have been doing.'"

So, in effect, it seems that SOE was probably lambasted by LucasArts and the NGE was the result. It was likely a joint effort between the two companies to kick start the game again. If LucasArts is still unhappy with it, then it is a situation they were well aware of, and it's doubtful they would suddenly become angry and cancel SOE's contract when they were part of the effort to "save" the game.

That said, I played this game for 2 years with multiple accounts. It used to be fun, and with the new way of things it just wasn't. Animations before the first overhaul of the game (Combat Upgrade) were fluid and fun to watch, especially the Darth Maul-esque double bladed lightsaber moves. The Combat Upgrade filled the game with flashy particle effects and magical auras everywhere - VERY unlike any Star Wars movie I've seen. That was lame. With the New Game Enhancements they just recently did, now they sped up everything so that characters run around like they're on crystal meth. It looks ridiculous. It was plagued with bugs and only had quests through level 30 out of the 90 levels in combat - that was just a stupid decision. The game needs more content and always has.

The game also needs a development team that can actually handle the workload required of the game - it's more than apparent that no matter what the configuration of the game, the Dev team isn't up to the task. Even as "cut down" as the game currently is, which it really isn't - many professions just got rolled up into "classes" so no significant work was really saved - the Devs still don't seem to have any significant effort being put toward finally getting this game polished and functioning.

In the end, the NGE basically achieved the purging of the veteran playerbase who were pissed that nothing good had come out of the potential the game had, and instead it overhauled everything to bring in a new crop of players willing to fork over cash and wait for the potential of the game to be realized. In other words, they have a whole new population of willing subscribers who will take another 2 years to really get mad that they've wasted their time to get nothing significant in return. The question is - will the new players have the staying power of the previous veteran players? Doubtful, in my opinion. They are flash in the pan Episode III-hyped players. The fans who were in it for the long haul have by and far given up by now.

Eventually this game will be abandoned in droves and it will fall apart. Too bad, because all I wanted was to actually be a musician in the Star Wars universe and entertain folks - and the Devs have no interest apparently in developing that "iconic class" as they call it. In addition, I got sick of playing a Jedi (which launched with the NGE with no armor - frickin' brilliant) which is a melee class in a ranged shoot-em-up game. If they can't get the game to work right with Jedi, what the hell kind of Star Wars game is it, anyways? And who the hell calls themselves a Dev for a Star Wars game when they can't even make Jedi fit into the game properly?

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