Follow Slashdot stories on Twitter

 



Forgot your password?
typodupeerror
×

Comment Tunnels of Doom on the TI-99/4A (Score 4, Interesting) 350

One game that isn't given enough credit but was miles ahead of everything for the time was Tunnels of Doom for the TI-99/4A. It was a framework with two games bundled (the simplistic "Pennies and Prizes" and "Quest for the King") that was meant to host further games, though no more were ever released, to my knowledge. it featured:

  - 16 colour graphics
  - Randomly generated dungeons
  - 3D filled vector graphics for exploring, switching to overhead icon-based for combat
  - 4 character classes, level progression
  - Item upgrades, random effect treasure.
  - In-game maps

And this was in *1982*!

http://en.wikipedia.org/wiki/Tunnels_of_Doom
http://ridingthecrest.com/edburns/classic-gaming/tunnels/images/

Cellphones

Windows Phone 7 Gaming and Xbox Live 99

Engadget is running a preview of Microsoft's attempt to bring Xbox Live to upcoming Windows Phone 7 devices. Launch titles will include Guitar Hero, Castlevania, and Halo: Waypoint, and many of the features from the console version of Xbox Live will make the transition intact. Quoting: "Live on WP7 will allow for full avatar integration (we're talking fully rendered, interactive avatars) along with customization (clothes, accessories, and more). The company has even crafted an avatar-centric version of familiar phone utilities like flashlight apps and levels, adding some whimsy to what would normally be pretty staid affairs. Additionally, messaging, friend lists / status, achievements, and leaderboards (with friend comparisons) are all here as well, making for a pretty complete mobile Xbox Live experience. And also just like the console, every game will have a try-before-you buy demo to check out before spending your hard-earned cash."
First Person Shooters (Games)

Gamer Plays Doom For the First Time 362

sfraggle writes "Kotaku has an interesting review of Doom (the original!) by Stephen Totilo, a gamer and FPS player who, until a few days ago, had gone through the game's 17-year history without playing it. He describes some of his first impressions, the surprises that he encountered, and how the game compares to modern FPSes. Quoting: 'Virtual shotgun armed, I was finally going to play Doom for real. A second later, I understood the allure the video game weapon has had. In Doom the shotgun feels mighty, at least partially I believe because they make first-timers like me wait for it. The creators make us sweat until we have it in hand. But once we have the shotgun, its big shots and its slow, fetishized reload are the floored-accelerator-pedal stuff of macho fantasy. The shotgun is, in all senses, instant puberty, which is to say, delicately, that to obtain it is to have the assumed added potency that a boy believes a man possesses vis a vis a world on which he'd like to have some impact. The shotgun is the punch in the face the once-scrawny boy on the beach gives the bully when he returns a muscled linebacker.'"

Comment Re:IBM PCs compared extremely poorly with Amigas (Score 1) 289

The older amigas (512kb 500/1000/2000 and up, the very first 256k amiga 1000s had some other issues as well with their early kickstart iirc) could do more than 32 colour. They also had a 64 colour "half-brite" mode, and up to all 4096 colours onscreen at once in HAM mode.

The comments elsewhere about the Amiga stagnating are spot-on, however. The upgradeable machines were WAY too expensive, and the later versions came too late. They were well ahead of the curve in the mid-late 80s, and in the early-mid 90s got surpassed. Windows 95 was the final nail in the coffin for the mainstream.

However, if you consider the Amiga part of the Vic-20/C64/C128/Amiga home computer sequence, it makes sense for it to stagnate over time, as they all did. Other manufacturers' machines such as the ZX81 or Spectrum had similarly limited expandability. The Amiga went so much further it could compete with the PC in its areas as well, just the PC improved and scaled, while the Amiga didn't have the support to do so.

Still have my A500. Plan to gut it and make a MAME/WinUAE box out of it.

Slashdot Top Deals

The key elements in human thinking are not numbers but labels of fuzzy sets. -- L. Zadeh

Working...