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Comment Re:Missing the point (Score 1) 480

I never quite liked those Orc guys outside Yew on GL. They decided to start ranging further afield and attacking miners so a couple of Yew Militia members (myself and another guy) strolled out there to have a word with them. They got uppity and started attacking us. We proceeded to spend the next 2 hours completely tearing apart their guild with just the two of us until they agreed to leave the miners alone and to only attack reds on the road.

To be fair, they were only Orcs and after the "accord" we had no trouble with them. They got some good experience fighting real anti-pks from that brawl, and we turned up a couple of times later to help them out when they were having PK trouble.

Comment Re:UO wasn't that much fun really (Score 1) 480

I completely agree. I got involved in the Anti-PK side of the wars shortly after you'd have Great Lords who were walking around killing everybody left and right and never seeming to lose karma. But up until that point (which was caused by Origin trying to "fix" what was "wrong" with UO) I'd enjoyed the experience of actual risk caused by hostile players alongside negligible loss (equipment was take-it-or-leave-it). Boo hoo. Somebody killed you and took all your stuff? Stop by the bank, pick up some random gear you got from killing some unlucky orc, head for the dungeons and get some better gear and gold. Or go back and find the bastard which ganked you and take his.

Comment Re:Also WoW keeps it sane (Score 1) 480

That ultimately failed when you had grifers and PKs who were Great Lords due to exploits and bot-mediated Karma grinding.

Then the "cops" had to become Dread Lords just to keep out the unwanted griefer elements. I spent quite some time as a Dread Lord for merely defending miners and reagent farmers from griefers. I will agree the title had some clout though, as even some of the tougher PKs would flee upon seeing a Dread Lord show up and kill two of them in a second, even being fully aware that by doing that he'd pretty much shot his wad.

Comment Re:UO wasn't that much fun really (Score 1) 480

the only people who really miss pre-trammel UO are the killers

...And the cops... and the people who want something more out of an MMO other than endless grinding and football matches (organized pvp).

There was something to be said for actually entering a world which contained some vague simulation of real danger and some consequence for failure. It's true that pre-Trammel UO was extremely unfriendly at the entrance to the learning curve, but someone who was actually interested in a challenge could thrive in UO either despite or because of the constant predation. It drove the in-game economy for the "sheep" as you put it. It made a niche for those people who kept the griefers under control. It allowed for interesting social constructions like bounties (although the in-game bounty system was useless, far better when dealt with informally by players).

More to the point, it made you value what you had more and be less interested in minmaxing your equipment when it could go away at any time. The things you had were ones you worked hard to get and fought hard to keep. It made the uncontrolled and unguarded (by players or NPC) areas more lively. Contrast the Darkness Falls from Dark Age of Camelot to any other dungeon in the game and you'll see the one with unregulated PVP that you had to fight hard to keep out of the hands of your enemies was more populated.

Finally, there are other forms of griefing than just killing people and not letting them get their stuff. Annoyance tactics and social griefing is far more disruptive than PVP ever was. UO had a rather expedient way of dealing with that - if somebody was really annoying you and the people around you, you cut their head off and sold it at the bank on a vendor.

I played for 2-3 years as a "local militiaman" for the largest player-run city in UO (at the time) during my days off from work (I worked a 14 hour graveyard shift 4 days a week). It was considerably more personally rewarding than any subsequent PVP or PVM-based game I've yet seen.

Comment Re:I'm afraid the time may already have passed (Score 1) 532

So spend about 1-3 months learning what the code does, taking notes and documenting as you go, writing down both your discoveries and what questions you're left with. Revisit that documentation regularly during the process rewriting any information you got wrong or learned more about including any gotchas you may have found. Start making a list of serious questions ("Why was this done this way," "What would happen if this component failed," "Why couldn't this have been done this way") and see if there are answers by the time you reach the end.

It's really not as hard as everybody seems to make it out to be unless the original writers tried overly hard to be "clever." I've read and learned several undocumented and, worse, incorrectly documented (the documentation didn't reflect the current state of code at all) code bases of this size. It takes patience, it makes your head hurt and it's not always fun, but the payoff is excellent - you understand the code, you've become better at reading strange code (yes, it is a learned skill) and you probably understand the code nearly as well as the people who wrote them by the time you've finished.

Comment Re:Crash (Score 1) 155

Do you think they intend to torture consumers until they buy the device? Or something like that?

And force authors to use that publisher?

No, they're going to make it attractive for publishers, pay them for exclusives, make it not super inconvenient for readers, encourage subsidized reader programs in schools, give them away like iPods, sell them to college students promising cheaper textbooks, etc. Then they're going to torture the customer, once they've become a preferred conduit for the paperback market.

Comment Re:Nice theory... (Score 1) 497

Actually, that's logic. You don't need evidence for simple symbol manipulation.

What he states in that quote there is telcos call people hogs when they maximize their utilization of the connection they were sold. The telcos blame them for causing network congestion, ergo they believe that they cannot provide what they sold to their customers.

The telco T claims they can provide bandwidth B to the customer C. The average customer Q never uses what they've been sold, while the alleged hog H does, all the time at full capacity. However, H and Q are both subsets of C, the people guaranteed the bandwidth B. If T claims they cannot provide B to H because it affects Q's performance, this admits that T cannot provide B to all of C.

There's no part of that which requires sourcing, except perhaps the implicit understanding that it's not possible for a DSL customer to use more than the bandwidth that they were sold.

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