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Comment Re:LNK files (Score 1) 214

Most of Microsoft's major advances have been business/enterprise targeted. Exchange+Outlook, as a fully-integrated groupware solution, had no serious competition for a long time. The degree and ease of control that Group Policy gives domain controllers is still a major reason that companies choose Windows.

The major competitor is Lotus Notes/Domino. Exchange was first available about five years after Notes and seems to have been created in response to it. This is hardly an example of a major advance by Microsoft.

Comment Re:Upgraded? (Score 1) 401

You can't buy XP after the first Service Pack for Windows 7 comes out. No new XP licenses period for anyone. Need a new staff member, welcome to a mixed environment.

Microsoft have changed that policy:

To support our customers' "unprecedented move" to migrate their PC environment to Windows 7, we have decided to extend downgrade rights to Windows XP Professional beyond the previously planned end date at Windows 7 SP1. This will help maintain consistency for downgrade rights throughout the Windows 7 lifecycle. As a result, the OEM versions of Windows 7 Professional and Windows 7 Ultimate will continue to include downgrade rights to the similar versions of Windows Vista or Windows XP Professional. Going forward, businesses can continue to purchase new PCs and utilize end user downgrade rights to Windows XP or Windows Vista until they are ready to use Windows 7. Enabling such rights throughout the Windows 7 lifecycle will make it easier for customers as they plan deployments to Windows 7.

Games

How Game Gimmicks Break Immersion 228

The Moving Pixels blog has brief discussion of how gimmicky game mechanics often break a player's sense of immersion, making it painfully obvious that he's simply jumping through carefully planned hoops set up by the developers. The author takes an example from Singularity, which has a weapon that can time-shift objects between a pristine, functional state and a broken, decayed state. Quoting: "The core issue with this time control device is that it's just not grand and sweeping enough. It doesn't feel like it's part of a world gone mad. Instead it's just a gameplay tool. You can only use it on certain things in certain places. You can 'un-decay' this chalkboard but not that desk. You can dissolve that piece of cover but not most of the walls in the game. The ultimate failure of such cheap tricks is that they make the game world less immersive rather than more compelling. The world gets divided into those few things that I can time shift, that different set of things I can levitate, and that majority of things that I can't interact with at all. ... I'm painfully aware that all that I'm really doing is pushing the right button at the right place and time. Sure, that's what many games are when you get down to it, but part of the artistry of game design comes from trying to hide this fact."
Crime

Things You Drink Can Be Used To Track You 202

sciencehabit writes with an intriguing story about the potential of figuring out where people have been by examining their hair: "That's because water molecules differ slightly in their isotope ratios depending on the minerals at their source. Researchers found that water samples from 33 cities across the United State could be reliably traced back to their origin based on their isotope ratios. And because the human body breaks down water's constituent atoms of hydrogen and oxygen to construct the proteins that make hair cells, those cells can preserve the record of a person's travels. Such information could help prosecutors place a suspect at the scene of a crime, or prove the innocence of the accused." Or frame someone by slipping them water from every country on the terrorist watchlist.

Comment Re:XML... (Score 1) 628

Not completely unusable -- I've recently written a program that transforms OOXML WordprocessingML to XHTML and WordprocessingML is 'usable' for this purpose. I'm not saying it's nice to work with, just that it can be used for some purposes.

Comment Re:1600 x 1200 gaming in 1999? (Score 1) 221

Also, around that time most people were still stuck on 15" monitors with 17" considered the high end with the occasional crazy bastard with a 19" monitor. 1600x1200 wasn't really a sensible resolution unless you had a 19" monitor or larger.

I had a 19" in late 1997 -- it couldn't manage 85Hz beyond 1152x864, so that's what I would normally use. I only had a Nvidia Riva 128 but most games used software rendering. I would generally run games at 800x600 or 640x480. I remember once running Quake II at 1600x1200 (16bit color) -- it looked really good but the frame rate was far too low to be playable.

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