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Windows

New Crossover Release With Improved Compatibility 104

solanum writes "On March 2nd Crossover 9.0 was released. CrossOver 9 features a new user interface that focuses on making installation of Windows software quicker and easier than previous versions. Another new feature is CrossOver's ability to download installation 'recipes' directly from CodeWeavers online Compatibility Database. 'If another CrossOver user has figured out how to use CrossOver to install a Windows application, they can upload that installation recipe to our database,' said Jeremy White, CodeWeavers chief executive officer. 'As we go forward, and build this online storehouse, CrossOver will begin to automatically install that same application for other users. This enables us to move closer to a world where CrossOver will begin to run the majority of Windows apps, and not just an officially supported subset. In other words, our diabolical plot for world domination is going exactly as planned,' he added. Early reviews and comments are positive, and my own experience is that many more Windows applications work in this new version than previously."
Games

Game Industry Vets On DRM 372

An anonymous reader points out an article at SavyGamer in which several game industry veterans were polled for their opinions on DRM. Cliff Harris of Positech Games said he didn't think his decision to stop using DRM significantly affected piracy of his games, accepting it as an unavoidable fact. "Maybe a few of the more honest people now buy the game rather than pirate it, but this sort of thing is impossible to measure. You can see how many people are cracking and uploading your game, but tracking downloads is harder. It seems any game, even if it's $0.99 has a five hour demo and is DRM-free and done by a nobel-peace prize winning game design legend, will be cracked and distributed on day one by some self righteous teenager anyway. People who crack and upload games don't give a damn what you've done to placate gamers, they crack it anyway." Nihal de Silva of Direct2Drive UK said his company hasn't noticed any sales patterns indicating customers are avoiding games with DRM. Richard Wilson of TIGA feels that customers should be adequately warned before buying a game that uses DRM, but makes no bones about the opinion that the resale of used games is not something publishers should worry about.
NASA

Dying Man Shares Unseen Challenger Video 266

longacre writes "An amateur video of the 1986 Space Shuttle Challenger explosion has been made public for the first time. The Florida man who filmed it from his front yard on his new Betamax camcorder turned the tape over to an educational organization a week before he died this past December. The Space Exploration Archive has since published the video into the public domain in time for the 24th anniversary of the catastrophe. Despite being shot from about 70 miles from Cape Canaveral, the shuttle and the explosion can be seen quite clearly. It is unclear why he never shared the footage with NASA or the media. NASA officials say they were not aware of the video, but are interested in examining it now that it has been made available."
NASA

NASA Tests All-Composite Prototype Crew Module 67

coondoggie writes "With an eye toward building safer, lighter and tougher spacecraft, NASA said today its prototype space crew module made up of composite materials handled tests simulating structural stresses of launch and atmospheric reentry. The idea behind NASA's Composite Crew Module project is to test new structural materials for possible future NASA spacecraft. According to NASA, composite materials are being looked at because they are stiff and lightweight and can be formed into complex shapes that may be more structurally efficient. In space travel, where every additional pound of weight drives costs higher, any weight savings provides increased payload capacity and potentially reduces mission expense."
Businesses

Failed Games That Damaged Or Killed Their Companies 397

An anonymous reader writes "Develop has an excellent piece up profiling a bunch of average to awful titles that flopped so hard they harmed or sunk their studio or publisher. The list includes Haze, Enter The Matrix, Hellgate: London, Daikatana, Tabula Rasa, and — of course — Duke Nukem Forever. 'Daikatana was finally released in June 2000, over two and a half years late. Gamers weren't convinced the wait was worth it. A buggy game with sidekicks (touted as an innovation) who more often caused you hindrance than helped ... achieved an average rating of 53. By this time, Eidos is believed to have invested over $25 million in the studio. And they called it a day. Eidos closed the Dallas Ion Storm office in 2001.'"
Businesses

Treading the Fuzzy Line Between Game Cloning and Theft 235

eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"

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