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Comment Re:Seriously? (Score 1) 1146

You could by them in the real world (and they did fit the socket) - and they were of course nothing else then relabeled ordinary light bulbs. It was an attempt to both challenge and ridicule the law banning light bulbs in the EU. Well, it did not hold up in court, so you can no longer buy them in the real world, but they actually used to sell them on that site.

Comment Re:If it's for the 1%, why advertise it? (Score 1) 241

If it's for the 1%, why advertise it?

At the other comment points out, this is for the 0.001%.

But, generally you advertise such products to a wider audience, because why would the 1% (or 0.001%) buy stuff like this if the rest of the world couldn't tell how expensive it is? How big would the appeal of a Rolex watch be, if nobody else could tell that it's not some random no-name watch bough from a market selling chinese junk products (which, ironically, most "Rolexes" are).

Comment Re: What does the job entail? (Score 4, Informative) 189

After reading several comments that game industry jobs are all sweatshop work, I thought I might share my (different) experience. I work at Unity, so not exactly a games company, but game industry anyways. I've been here for quite a few years no and have always been (and I still am) very happy about my work. While everybody has done overtime work to get urgent fixes done at some time or other, this is not the rule, and we are far from the working conditions in many places described here. The development team has a great culture, we get to work on exciting stuff, and we get plenty of opportunities to try out things which interest us -- as a rule, similar to Google's "20% time", we have FAFF (fridays are for fun) to work on pet projects, as well as regular Hack Weeks, were the whole dev team is brought in to one location to form teams to try new ideas. It's fun.

If you're interested, check out http://unity3d.com/jobs/ - but then, I guess your chances of being hired for an engineering position when fresh out of colleges are somewhat slim, unless you have done some really awesome stuff besides your education. But that will not be any different in any of the other larger companies in the industry.

Comment Re:How many knew that it was a global release? (Score 4, Interesting) 443

Germany as well here -- I don't think this "global" release was actually global. Somebody proof me wrong, but I could not find a legal way to watch or download the new episode in my country yet (while watching it illegally is, as always, trivial and free). Maybe "global" as in "all major markets in which where TV shows are by default watched in english" (instead of those countries where you have to wait a year for them to release a badly synchronized version to be able to legally get an original language version).

Comment Re:You can start people clapping really easily (Score 5, Funny) 138

Similar experience from my teens:

In my school the principal had all 1500 students gathered in the gym to give some sort of boring speech. In between the students would clap, which I found stupid, because I thought he was talking bullshit. So me and two friends decided to make fun of it, and started clapping in odd places. To our surprise it caught on really well, and quickly everyone joined in - probably some because they got the prank, and others out of reflex. In any case, the situation quickly became hilarious with everyone in the audience clapping as soon as the principal would open his mouth to speak - at some point he started screaming "Stop clapping" - which was of course replied to with a big applause.

Comment Re:And Unity Still Sucks (Score 1) 115

I agree. It's been over a decade and it's still in a shitty state. The only reason to use it is (was) reach. It seems that Unreal, which performs better and is tooled better, has the same reach. If you make one of the thousands of shitty games that this "article" refers to, then you'd even make less than the $50k/yr limit, making unreal's UDK free.

But then, if you make shitty games making less then UDKs $50k/yr limit, you likely wouldn't succeed in shipping your game at all without Unity. Unity does make game development very accessible and allows many people to make games (some of them shitty, but also many great ones), without needing to understand all the details of the tech. That won't stop you from using that understanding to make much more pushing games if you can.

Comment Re:And that is the problem with bitcoin (Score 1) 239

Google for places that accept bitcoins. The trade is simply non-existent. Places that reached the news have stopped accepting them and the remaining online shops are the ones you would normally stay a million miles away from. Shady doesn't even begin to describe them.

The argument of bitcoins not having any value because they are not being used for anything but speculation comes up every time bitcoins are discussed. I don't think it's true any more. Underground market places for drugs and other goods which require untraceable money transactions are thriving, and driving a lot of people into buying bitcoins to actually use them for trading, who don't care about speculation or anything. Are those sites shady? Yes. That does not make them any less real. If a large part of the worlds drug trade will use bitcoins for their transactions in the future, that would be a much more stable economy backing this currency than many goverment-backed currencies can claim.

Comment traceroute thepiratebay.se (Score 1) 3

Seems to be true.

traceroute thepiratebay.se gives me:

[...]
19 175.45.177.217 (175.45.177.217) 772.472 ms * 854.100 ms

http://ip-lookup.net/index.php?ip=175.45.177.217

role: STAR JOINT VENTURE CO LTD - network administrat
address: Ryugyong-dong Potong-gang District
country: KP
mnt-by: MAINT-STAR-KP
changed: hm-changed@apnic.net 20091214
source: APNIC

The Internet

Submission + - TPB now hosted in North Korea (thepiratebay.se) 3

An anonymous reader writes: "The Pirate Bay has been hunted in many countries around the world. Not for illegal activities but being persecuted for beliefs of freedom of information. Today, a new chapter is written in the history of the movement, as well as the history of the internets.

A week ago we could reveal that The Pirate Bay was accessed via Norway and Catalonya. The move was to ensure that these countries and regions will get attention to the issues at hand. Today we can reveal that we have been invited by the leader of the republic of Korea, to fight our battles from their network..."

Comment Re:Flash and plugin sounds (Score 5, Informative) 155

I remember this being discussed on the FF bugzilla years ago. It was seen as a very good idea, but the issue was (at least then) that most audio is played by Flash applets which the browser can't control, thus making it useless in most scenarios. I wonder how Chrome tackles the issue of plugin content playing audio.

Chrome uses it's own build of the flash plugin, which is not using the NPAPI plugin API, but Google's own Pepper API, which has support for Audio built into the API - and thus will handle playback of the audio through the browser, so the browser has full knowlegde and control of the audio.

Comment Re:Positive? (Score 1) 189

So long as potential employers are judging you, you would do well to play the game and act like the most professional and dull person in the world. Unless you enjoy going back to your parents and begging to be allowed to live in the basement again.

While this is sadly true for many people, it really depends on your bargaining position. If you are good at what you do and do something which is in good demand -- meaning that you are in a position where you can be somewhat picky about which jobs you take, then this may not matter at all. If I was to be dismissed for a job I applied for on the base of some online pictures of me drinking, then that picture would have likely served a good purpose, as I probably wouldn't have liked working at that place anyways.

Comment Re:How much effort is needed by the developer now? (Score 1) 150

Porting is a lot more than graphics. If you can change to Linux audio/keyboard/mouse support or screen/viewport configurations by the click of a button, I want that button.

Get Unity 4 when it comes out, and you will have that button. Unity abstracts all of what you listed, so you won't have to deal with any of it when developing games in Unity.

Comment Re:Article is misleading. (Score 1) 150

But Unity (the game engine) is actually just called "Unity", and not "Unity3d". The latter is commonly used to refer to it, because the website is unity3d.com, but the product is simply called "Unity", so the headline is correct in that sense. I guess it could have been more explicit by mentioning the words game engine in the title, though.

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