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The 10 Most Absurd Scientific Papers 127

Lanxon writes "It's true: 'Effects of cocaine on honeybee dance behavior,' 'Fellatio by fruit bats prolongs copulation time,' and 'Are full or empty beer bottles sturdier and does their fracture-threshold suffice to break the human skull?' are all genuine scientific research papers, and all were genuinely published in journals or similar publications. Wired's presentation of a collection of the most bizarrely-named research papers contains seven other gems, including one about naval fluff and another published in The Journal of Sex Research."

Comment Re:Son you don't know what you sayin' (Score 1) 424

They use less resources in part because they have a smaller income (use of energy is a a positive function of the income). But it is not evident that they are more efficient (from the article - "In the Brazilian favelas where electricity is stolen and therefore free, people leave their lights on all day).

A positive side of most slums is that the streets are so narrow that you cannot drive a car through them, only walk, ride a bike or a motorcycle. The streets are narrow because it was a more efficient use of the land, but now the resident druglords like this “feature” because it makes some areas of the slum inaccessible to police cars. And crime is a big problem in slums, and it spreads to the streets surrounding it.

If more crime is a trade-off to a little less of CO2 emission of cars, I choose more emissions and less crime. But this is only my personal preference.

Games

Why Are There No Popular Ultima Online-Like MMOs? 480

eldavojohn writes "I have a slightly older friend who played through the glory days of Ultima Online. Yes, their servers are still up and running, but he often waxes nostalgic about certain gameplay functions of UO that he misses. I must say that these aspects make me smile and wonder what it would be like to play in such a world — things like housing, thieving and looting that you don't see in the most popular massively multiplayer online games like World of Warcraft. So, I've followed him through a few games, including Darkfall and now Mortal Online. And these (seemingly European developed) games are constantly fading into obscurity and never catching hold. We constantly move from one to the next. Does anyone know of a popular three-dimensional game that has UO-like rules and gameplay? Perhaps one that UO players gravitated to after leaving UO? If you think that the very things that have been removed (housing and thieving would be two good topics) caused WoW to become the most popular MMO, why is that? Do UO rules not translate well to a true 3D environment? Are people incapable of planning for corpse looting? Are players really that inept that developers don't want to leave us in control of risk analysis? I'm familiar with the Bartle Test but if anyone could point me to more resources as to why Killer-oriented games have faded out of popularity, I'd be interested."

Comment Re:Reaganist? No, Economists. (Score 1) 316

Models are created not to be exact replicas of the realities, but because they are easier to understand and manipulate than the reality - think of a car model, opposed to a car. From these models, we derive logic conclusions that are valid in reality . Eg: ceteris paribus, a reduction in the quantity of a good suplied to a market will make the price increase, for any quantity demanded.

I would say that most microeconomic models I have studied are consistent and "good enough". If you study most modern management theories, microeconomics is a very important foundation.

Macroeconomy, on the other hand, is still a field where the models are still not good enough, an there are a lot of changes in each decade or so. For instance, the Nobel Award for Stiglitz et ali, for the models that take in account Information asymmetry, was awarded in 2001!

Think of economic models as "physics", and applied economics (what the Fed or the government does) as "engineering". If an engineer builds a bridge and it colapses, nobody would claim that Newton or the gravity theory was wrong.

Comment Re:It's not a "serious" machine (Score 1) 671

Apple is a great company, that makes great products. In the personal computer market, it is the underdog, and leaves the system pretty open for the user. Apple has developed Mobile Me, but it is not a vital part of the operating system, and I don't need to pay a monthly fee to Apple just to use my computer. The iPod is also pretty cool, because, back in the day, Apple had to compete in a crowded market to sell it.

However, when it comes to the iPhone and now, the iPad, things are different. The iPhone is not the dominant player in the smartphone market (Nokia still is), but Apple is the company that is growing at (much) bigger rates than the rest of the market, and is on the way to become the predominant player. With such a loyal following in the smartphone market, Apple is locking the iPhone to milk more money from its costumers.

I am out of this game. For S$ 30 I bought from my local carrier a Nokia phone with a System 60 3rd Edition, while the iPhone 3GS would cost me S$ 900 (most people prefer to switch to a more expensive monthly plan, and pay a fraction of this price). To compete with locked down device with a price of S$ 50, I would pay more for an open system, not for a locked-down iPhone. And the same reasoning goes for the comparison between the Kindle and the iPad.

Novell

Novell Bringing .Net Developers To Apple iPad 315

GMGruman writes "Paul Krill reports that Apple's new iPad could be easier to write apps for, thanks to Novell's MonoTouch development platform, which helps .Net developers create code for the iPad and fully comply with Apple's licensing requirements — without having to use Apple's preferred Objective-C. This news falls on the footsteps of news that Citrix will release an iPad app that lets users run Windows sessions on the iPad. These two developments bolster an argument that the iPad could eventually displace the netbook."
Medicine

Interview With the Founder of a Video Game Rehab Clinic 59

Ten Ton Hammer has posted the transcript from an interview with Dr. Hilarie Cash, co-founder of the "reSTART Internet Addiction Recovery Program," a relatively new clinic that deals with adults who feel that they are addicted to video games. The interview contains some.. interesting nuggets of wisdom. If you want to avoid addiction, you'd better spend less than two hours per day on online entertainment! The good news is that she doesn't recommend beating people. "When people come, they come for 45 days. It is only for adults; patients must be 18 or older. When they first come, they come for a minimum 2 days to be interviewed and to interview us, because we don't want anyone there who doesn't want to be there. So if they decide they want to be there then they stay for 45 days or longer if they choose. During that time they don't have access to the internet. The idea is that it takes at least 30 days for the brain to make some adjustments it needs to make to get over this addiction, so the brain can begin to rewire back to normal. During that time we are helping them look at why they got addicted, what motivated their addiction and we're assessing to see what skills they are lacking so they can be successful in their adult lives. We try to make a good start at helping to build those skills."
Nintendo

New Super Mario Bros. Wii Tops 10 Million Sales 164

According to a report from Japanese publication Nikkei Net, Nintendo's New Super Mario Bros. Wii has now sold 10 million copies worldwide. The game needed only 45 days to pass the already impressive sales numbers of Super Mario Galaxy. Quoting Gamasutra: "NSMB Wii has sold 3 million units in Japan, where it launched on December 3; 3 million copies in Europe, where it launched November 20, and 4.5 million units in North America, where it launched November 15. Super Mario Galaxy has sold 4.1 million units in North America since 2007. The game's design hearkens back to the two-dimensional, side-scrolling style of earlier Mario titles ... The numbers would seem to suggest that these traits successfully generated more mass appeal for NSMB Wii than for the three-dimensional and far less familiar Super Mario Galaxy, which sent the plumber navigating more innovative spherical space environments."
Businesses

Former Exec Says Electronic Arts "Is In the Wrong Business" 180

Mitch Lasky was the executive vice president of Mobile and Online at Electronic Arts until leaving the publisher to work at an investment firm. He now has some harsh things to say about how EA has been run over the past several years, in particular criticizing the decisions of CEO John Riccitiello. Quoting: "EA is in the wrong business, with the wrong cost structure and the wrong team, but somehow they seem to think that it is going to be a smooth, two-year transition from packaged goods to digital. Think again. ... by far the greatest failure of Riccitiello's strategy has been the EA Games division. JR bet his tenure on EA's ability to 'grow their way through the transition' to digital/online with hit packaged goods titles. They honestly believed that they had a decade to make this transition (I think it's more like 2-3 years). Since the recurring-revenue sports titles were already 'booked' (i.e., fully accounted for in the Wall Street estimates) it fell to EA Games to make hits that could move the needle. It's been a very ugly scene, indeed. From Spore, to Dead Space, to Mirror's Edge, to Need for Speed: Undercover, it's been one expensive commercial disappointment for EA Games after another. Not to mention the shut-down of Pandemic, half of the justification for EA's $850MM acquisition of Bioware-Pandemic. And don't think that Dante's Inferno, or Knights of the Old Republic, is going to make it all better. It's a bankrupt strategy."
Businesses

Treading the Fuzzy Line Between Game Cloning and Theft 235

eldavojohn writes "Ars analyzes some knockoffs and near-knockoffs in the gaming world that led to problems with the original developers. Jenova Chen, creator of Flower and flOw, discusses how he feels about the clones made of his games. Chen reveals his true feelings about the takedown of Aquatica (a flOw knockoff): 'What bothers me the most is that because of my own overreaction, I might have created a lot of inconvenience to the creator of Aquatica and interrupted his game-making. He is clearly talented, and certainly a fan of flOw. I hope he can continue creating video games, but with his own design.' The article also notes the apparent similarities between Zynga's Cafe World and Playfish's Restaurant City (the two most popular Facebook games). Is that cloning or theft? Should clones be welcomed or abhorred?"
Open Source

Linux Kernel 2.6.32 Released 195

diegocg writes "Linus Torvalds has officially released the version 2.6.32 of the Linux kernel. New features include virtualization memory de-duplication, a rewrite of the writeback code faster and more scalable, many important Btrfs improvements and speedups, ATI R600/R700 3D and KMS support and other graphic improvements, a CFQ low latency mode, tracing improvements including a 'perf timechart' tool that tries to be a better bootchart, soft limits in the memory controller, support for the S+Core architecture, support for Intel Moorestown and its new firmware interface, run-time power management support, and many other improvements and new drivers. See the full changelog for more details."

Comment Re:Its a population crunch (Score 1) 452

You should a thing or two about Maltus, whose ideas are very similar to yours.

Human population will someday peak (we are not growing as fast as we have grown in the past), but starvation or war won`t necessarily be the cause. The productivity on agriculture is rising day after day, and I believe people in China (or India, or whatever) are rational, and will not have as many children as our parents or grandparents.

And to think only of the United States, the growth rate of the population is 0,9% per year, but the natural growth (which don`t consider migration) is only 0,6%.

Comment Re:I wasn't affected, fortunately, and followed it (Score 2, Interesting) 359

It was pretty scaring in Rio de Janeiro. Traffic lights were gonne, and today I learned that the police had some work to do in a couple neighbourhoods. Subway and trains stopped. I was at home, but suddenly all my food in the refrigerator could spoil, and I had no air conditioning in a freaking hot night. Landline phones were gone, too. The mobile phone from TIM network was not working, but I could make some calls from a phone from Claro (after some atempts). Surprinsingly, I could use use a HSDPA modem and a notebook to have access to the internet. Then I realized it was not happening only in Rio or other cities, but the lights had gone out in half of the country.
Medicine

Babies Begin Learning Language In the Womb 250

Hugh Pickens writes "Science Daily reports findings from a new study which suggest that infants begin picking up elements of what will be their first language in the womb, long before their first babble or coo, and are able to memorize sounds from the external world by the last trimester of pregnancy, with a particular sensitivity to melody contour in both music and language. Newborns prefer their mother's voice over other voices and perceive the emotional content of messages conveyed via intonation contours in maternal speech (a.k.a. 'motherese'). 'The dramatic finding of this study is that not only are human neonates capable of producing different cry melodies, but they prefer to produce those melody patterns that are typical for the ambient language they have heard during their fetal life, within the last trimester of gestation,' said Kathleen Wermke of the University of Würzburg in Germany. Wermke's team recorded and analyzed the cries of 60 healthy newborns, 30 born into French-speaking families and 30 born into German-speaking families, when they were three to five days old. The recordings of 2,500 cries as mothers changed babies' diapers, readied babies for feeding or otherwise interacted with the youngsters show an extremely early impact of native language, with analysis revealing clear differences in the shape of the newborns' cry melodies, based on their mother tongue."
It's funny.  Laugh.

What If They Turned Off the Internet? 511

theodp writes "It's the not-too-distant future. They've turned off the Internet. After the riots have settled down and the withdrawal symptoms have faded, how would you cope? Cracked.com asked readers to Photoshop what life would be like in an Internet-addicted society learning to cope without it. Better hope it never happens, or be prepared for dry-erase message boards, carrier pigeon-powered Twitter, block-long lines to get into adult video shops, door-to-door Rickrolling, Lolcats on Broadway, and $199.99 CDs."

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