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Comment Not Remotely Similar (Score 2) 786

Beyond the fact that they were both directives from the government, there are no similarities

Moonshot:ACA Exchange

Regulation:
Whatever NASA thought was a good idea:Three extremely technical laws, plus various state laws

Interoperability:
Everything done in-house by NASA:Interacting with dozens of different providers using different systems that don't talk to each other, plus data verification from a few more agencies

Public Support:
Viewed as way to get one up on those darned ruskies:Extremely bitter partisan divide, was a major contentious issue in two elections

Government Support:
Willing to throw money at NASA to get it done:Part of the House of Representatives shut down the government and threatened default in order to build anti-ACA support for the next election

Actual Work Done:
Mostly in-house NASA work:Lots of contractors

Not that the exchange's launch hasn't been a complete disaster, but comparing the two is extremely tenuous.

Comment Misdirection (Score -1) 610

Because the prima donnas at the heart of the story (Snowden and Greenwald) made and continue to make the story about themselves, rather than the material. A story about a reporter and his whistleblowing buddy on the lam, both making crazy statements that greatly overshadow the series but drier material they are disclosing, always played better and therefore was covered better.

At this point, everyone's tired of them, and has forgotten what the whole fuss was about.

Comment Frameworks are great, but ... (Score 5, Interesting) 115

Allowing more open development is fantastic. However, the summary (and really a ton of people) have the relationship at play with games backwards:

"This has helped developers focus less on creating a video game's underlying technology and more on the artistic and creative processes that actually make games fun to play."

The underlying technology, however, is the essence of the game. It's what tells us how mario moves compared to sonic or y metroid cant crawl. The artistic and creative process, while quite important, largely affect how a game is presented visually and thematically. The rise of one-size-fits-all platforms, designed to be broadly used not only between titles but between genres and platforms, has led to a massive homogenization of gameplay. Gameplay, of course, is what makes a game fun to actually play. Setting is not gameplay. Writing is not gameplay, and graphics aren't gameplay.

Yes, these platforms are customizable, but the distinctness that came with each game or class of games has largely been lost as games increasingly rely on generalized engines. Unity and Unreal (and various other engines) are great, but they're not responsible for freeing developers to make experimental games. To the extent that is happening, it is despite of, not because of, those engines.

Comment SuSE (Score 5, Insightful) 573

SuSE has the best installation and configuration utility and has a ton of helpful user-run repos for packages. It also has builds for basically every windowing system, so you can pick your preference without any hacking, and when you do want to get down to brass tacks, the system will get out of your way (now that suseconfig is gone) and let you tinker as much as you please.

And when you screw everything up (half the fun, right?), it ships with a fantastic system repair tool to get you back on your feet. You can also use SuSE Studio to make a custom image if you have weird hardware.

It's a really great linux experience.

Bug

iOS 6.1 Leads To Battery Life Drain, Overheating For iPhone Users 266

An anonymous reader writes "We have started seeing an increase in iPhone issues related to battery life and overheating. All of them seem to be related to users upgrading their devices to iOS 6.1. Furthermore, Vodafone UK today began sending out text messages to iPhone 4S owners on its network, warning them not to upgrade to iOS 6.1 due to issues with 3G performance. The text reads, 'If you've not already downloaded iOS 6.1 for your iPhone 4s, please hold off for the next version while Apple fixes 3G performance issues. Thanks.'"

Submission + - Ask Slashdot: OSS, Web-based Time Tracking and Invoicing

Rydia writes: I am the partner in charge of the IT for my small (3 partners) law firm. We have used ClearOS (formerly ClarkConnect) with great satisfaction for the past three years, but with the new version our current groupware solution (Horde) is deprecated in favor of a new mail stack centered around Zarafa. Horde (being php-based) upgrades through PEAR, but attempts to upgrade from the most current supported version (3) to a reasonably current version (4) breaks everything due to the modifications the ClearFoundation folks have made to the php system.

My roadmap was to install Horde 4, which includes a time tracking/invoicing platform (time tracking and invoicing being a huge part of our business), but that is clearly no longer in the cards. Zarafa is a fine groupware suite for everything but that. My question is: are there any good web-based solutions for time tracking and invoicing, preferably OSS, available? Do any of them integrate with standard address books so we wouldn't have to double-book client information? Does this thing even exist?

Comment What? (Score 1) 206

Wait, there is a slashdot article on the front page detailing how to violate various broadcasters copyrights? I mean, I know it's preaching to the choir, but I'm astounded this is an actual article.

IPlayer in particular isn't region-locked because the BBC hates foreigners; the service is paid for by television licenses, which people outside of England (obviously) aren't paying. It's much more than just defeating a region-locking scheme, it's basically piracy. Seeing it front and center is crazy.

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