Comment Re:Wrong lesson. (Score 1) 569
Battlefield was never a single-player game, so bad example. Oh, the first ones had a single player mode, but it was just a bot match on the regular multi-player maps. They shouldn't have even bothered with the single player "campaign" in BF3. The problem with the launch of BF3 was that they'd horribly under-provisioned Origin, which they still haven't learned from. I find it really bizarre that these companies don't make use of the abundant flexible computing resources available, and design their login servers, at least, to make use of them for rapid scaling - obviously it wouldn't make sense to build their permanent hosting system to deal with peak launch-day traffic, but it shouldn't be that hard to design it so they can temporarily run instances on AWS or whatever.
Of course, another problem was that they made it much more expensive to host a server for the game (compared to BF, BF2, etc.; I never played the Bad Company games, don't know about those), so there were also insufficient servers to play on, all of them concentrated with a few hosting companies that couldn't really handle the load (from what I've heard).