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Comment Epic Games too (Score 1) 76

Got a couple of emails from them:

Our Epic Games web sites and forums were recently hacked. After some downtime, they're back up and running now.

The hackers may have obtained the email addresses and encrypted passwords of forum users. Plaintext passwords weren't revealed, but it's possible that those passwords could be obtained by a brute-force attack on the encrypted passwords. Therefore, we have reset all passwords. Your new password at the bottom of this message.

The Unreal Developer Network (UDN) hasn't been compromised. Thankfully, none of our web sites ask for, or store, credit card information or other financial data.

We're sorry for the inconvenience, and appreciate everyone's patience as we wrestle our servers back under control.

Tim Sweeney
Founder, Epic Games Inc

Comment Re:WTF? (Score 1) 243

I don't see why it would abolish prior art.

Any published or public work is prior art, invalidating any later patent applications. This would prevent your example and is reasonably similar to how patents work now.

Any trade secret or unpublished work is fair game for patenting. This would be the scenario where two inventors in separate labs create something in parallel - the first to file wins (or if they choose to publish - prevent) the patent.

Comment Re:and still (Score 1) 414

Something struck me as I read your comment on resellers.

How will internet-cafes that have pay-to-play games work with StarCraft II? StarCraft I is still very popular in many of these places. Would users need to BYO their own account or share one for that particular cafe machine or have Blizzard got something up their sleeve on this?

I know they have a special LAN app for tournaments, I guess a cafe one isn't too much of a stretch.

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