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Power

Economy Puts US Nuclear Reactors Back In Doubt 392

eldavojohn writes "Remember those 30 new nuclear reactors the US was slated to build? Those plans have been halted. A few years ago, it seemed like a really good idea to build a bunch of nuclear reactors. The environmental impacts of other energy production methods were becoming well known and the economy was tanking. Well, natural gas is now much cheaper, and as a result it looks like building a single nuclear reactor in Maryland is such a risky venture that Constellation can't reach an agreement with the federal government for the loans it needs to build that reactor. The government wants Constellation to sign an agreement with a local energy provider to ensure they'll recoup at least some of the money on the loan, but Constellation doesn't like the terms. So, the first of those thirty reactors has officially stalled, with no resolution in sight. It looks like it'd take an economic meltdown to trigger nuclear reactor production in the US."

Comment Re:concerns of racism? (Score 3, Interesting) 121

The game makes no effort to distinguish from zombiefied africans from non-zombified africans, both are presented as "The Other", menacing and dangerous, which plays into the "dark continent" trope you find in so much colonialist literature. It's not like you really ever stop to concern yourself with this, though, since they're constantly trying to kill you and you have to mow them down by the dozens. The only identifiable black character is a ready-for-hollywood light skinned Anglo action chick, "one of the good ones". To top it off, her unlockable outfit is a leopard skin bikini, with an animal tooth necklace and warpaint. All she would need is a bone through her nose to complete this ensemble. Nothing racist about all this, nosiree.

Comment Article is old, it's much worse than we thought (Score 4, Informative) 114

excerpted from here. A game journalist's experiences with the finished version of the game

There's also the spectre of the old racism debate, hovering the background. That debate is only going to get louder and more urgent once the game is released, and is being covered beyond the cosy world of the specialist gaming press, since there's imagery in here that goes beyond the general air of foreign menace that caused a ruckus in the first trailers.

One of the first things you see in the game, seconds after taking control of Chris Redfield, is a gang of African men brutally beating something in a sack. Animal or human, it's never revealed, but these are not infected Majini. There are no red bloodshot eyes. These are ordinary Africans, who stop and stare at you menacingly as you approach. Since the Majini are not undead corpses, and are capable of driving vehicles, handling weapons and even using guns, it makes the line between the infected monsters and African civilians uncomfortably vague. Where Africans are concerned, the game seems to be suggesting, bloodthirsty savagery just comes with the territory.

Later on, there's a cut-scene of a white blonde woman being dragged off, screaming, by black men. When you attempt to rescue her, she's been turned and must be killed. If this has any relevance to the story it's not apparent in the first three chapters, and it plays so blatantly into the old clichés of the dangerous "dark continent" and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s. That Sheva neatly fits the approved Hollywood model of the light-skinned black heroine, and talks more like Lara Croft than her thickly-accented foes, merely compounds the problem rather than easing it. There are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009, but Capcom has specifically asked that details of these scenes remain under wraps for now, whether for these reasons we don't know.

There will be plenty of people who refuse to see anything untoward in this material. "It wasn't racist when the enemies were Spanish in Resident Evil 4," goes the argument, but then the Spanish don't have the baggage of being stereotyped as subhuman animals for the past two hundred years. It's perfectly possible to use Africa as the setting for a powerful and troubling horror story, but when you're applying the concept of people being turned into savage monsters onto an actual ethnic group that has long been misrepresented as savage monsters, it's hard to see how elements of race weren't going to be a factor.

All it will take is for one mainstream media outlet to show the heroic Chris Redfield stamping on the face of a black woman, splattering her skull, and the controversy over Manhunt 2 will seem quaint by comparison. If we're going to accept this sort of imagery in games then questions are going be asked, these questions will have merit, and we're going to need a more convincing answer than "lol it's just a game."

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