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PlayStation (Games)

US Air Force To Suffer From PS3 Update 349

tlhIngan writes "The US Air Force, having purchased PS3s for supercomputing research, is now the latest victim of Sony's removal of the Install Other OS feature. It turns out that while their PS3s don't need the firmware update, it will be impossible to replace PS3s that fail. PS3s with the Other OS feature are no longer produced since the Slim was introduced, so replacements will have to come from the existing stock of used PS3s. However, as most gamers have probably updated their PS3s, that used stock is no longer suitable for the USAF's research. In addition, smaller educational clusters using PS3s will share the same fate — unable to replace machines that die in their clusters." In related news, Sony has been hit with two more lawsuits over this issue.
Australia

AU R18+ Rating Plans Put On Hold Due To "Interest Groups" 139

Dexter Herbivore writes "Australian gamers are yet again left disappointed by their government's response to a lack of an R18+ rating for games. Gamespot reports that Home Affairs Minister Brendan O'Connor has blamed 'interest groups' for swamping the public consultation with pro-R18+ submissions. From the article: 'A strong response from gamer groups in the Australian Federal Government's R18+ public consultation has led Censorship Ministers to claim that more views from the community are needed before a decision into the introduction of an R18+ classification for video games can be reached.'" Reader UgLyPuNk adds that support for the new rating is coming from unexpected places.
First Person Shooters (Games)

Halo 2 Online Preservation Effort Ends 201

A couple weeks ago, we discussed news that some dedicated Halo 2 fans were keeping the game's multiplayer alive after support for online play was dropped. Now, a few days shy of a month after support ended, the last users have been knocked off the server. "[A user named] Apache N4SIR outlasted everyone. 'May 11th @ 0158hrs I was FORCEFULLY REMOVED!!' he wrote on the forums at Bungie.net. 'I thought I'd be the one turning off the lights but that was done for me. Good night everyone, my Elite needs a rest.' His last comrade in arms, Agent Windex, was still signed on, as spotted by Kotaku at 4 p.m. US Pacific Time on May 10, but their adventure, which began on April 15, ended after Windex announced 21 minutes later that he had been removed from play and Apache N4SIR suffered a similar fate hours later, as he described in his post."
Open Source

Indie Pay-What-You-Want Bundle Reaches $1 Million 238

Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week.
Businesses

EA Introduces "Online Pass" To Get In On Used Games Market 223

EA Sports has unveiled a new feature that they hope will help them get a piece of the lucrative used games market: the Online Pass. Each of their new titles will come with a one-time code that allows access to "premium" content and features. Players who buy the games used can get the same content, but will need to pay $10 for the privilege. "According to EA, the content can include anything from title updates and downloads to features like online leagues — and even online gameplay and multiplayer modes. ... EA will offer 10-day trials of Pass content so that users can see what they would be getting. So far, EA seems to be limiting the premium add-on experiment to its sports portfolio. ... The company has apparently gained the support of retailer GameStop, which has been watching with a close eye efforts on the part of publishers to discourage its thriving used games business. According to the retailer, encouraging premium content add-ons still benefits GameStop, since it sells PlayStation Network and Microsoft Points cards. It praised EA's Online Pass as 'forward-thinking.'"
The Courts

Games Workshop Sues Warhammer Online Fansite 182

chalkyj writes "WarhammerAlliance.com (run for the last five years as one of the leading fansites for the MMORPG Warhammer Online) is being sued by Games Workshop for the use of the 'Warhammer' name, 'cybersquatting' and 'unfair competition.' This lawsuit is yet another in Games Workshop's disturbing pattern of suing their fans and hobbyists, this time going after a legitimate fansite for their MMORPG franchise. The full complaint (PDF) has been posted online."
United States

State Senator Caught Looking At Porn On Senate Floor 574

Everyone knows how boring a debate on a controversial abortion bill can get on the Senate floor. So it's no wonder that Florida State Sen. Mike Bennett took the time to look at a little porn and a video of a dog running out of the water and shaking itself off. From the article: "Ironically, as Bennett is viewing the material, you can hear a Senator Dan Gelber's voice in the background debating a controversial abortion bill. 'I'm against this bill,' said Gelber, 'because it disrespects too many women in the state of Florida.' Bennett defended his actions, telling Sunshine State News it was an email sent to him by a woman 'who happens to be a former court administrator.'"
PlayStation (Games)

Final Fight Brings Restrictive DRM To the PS3 240

Channard writes "As reported by Joystiq, the PS3/PlayStation Network version of Final Fight Double Impact features a rather restrictive piece of digital rights management. In order to launch the game, you have to be logged into the PlayStation Network and if you're not, the game refuses to launch. This could be written off as a bug of some kind except for the fact that the error message that crops up tells you to sign in, suggesting Sony/Capcom intentionally included this 'feature.' Granted, you do have to log into the PlayStation Network to buy the title but as one commentator pointed out, logging in once does not mean you'll be logged in all the time. Curiously, the 360 version has no such restrictions, so you can play the game whether you're online or offline. But annoying as this feature may be, there may be method in Sony's madness. "
Advertising

Turbine Responds To DDO Community Protest 57

Zarrot writes "Turbine has listened to the community and backed away from the partnership with SuperRewards that we discussed yesterday. Quoting: 'Based on your feedback, we're stepping away from the "Offer" category for now. We'll keep exploring alternate ways for players who want points to get them. We'll also continue to innovate in pricing and accessibility because that's who we are. As of today, the Offer Wall is coming down. We'll collect all the feedback we've received over the last few days and will use it to guide future decisions.'"
Australia

AU Internet Censorship Spells Bad News For Gamers 152

eldavojohn writes "Kotaku is running an investigative piece examining what internet censorship means for games in Australia. Australia has some of the most draconian video game attitudes in the world, and the phrase 'refused classification' should strike fear in game developers and publishers looking to market games there. Internet censorship may expand this phrase to mean that anybody hosting anything about the game may suffer censorship in AU. Kotaku notes, 'This means that if a game is refused classification (RC) in Australia — like, say, NFL Blitz, or Getting Up — content related to these games would be added to the ISP filter. [This would bring up] a range of questions, foremost of those being: what happens when an otherwise harmless website ... hosts material from those games (screenshots, trailers, etc) that is totally fine in the US or Japan or Europe, but that has been refused classification in Australia?' Kotaku received a comment from the Australian Department of Broadband Communication promising that the whole website won't be blocked, just the material related to the game (videos, images, etc). Imagine maintaining that blacklist!"
PC Games (Games)

Future Ubisoft Games To Require Constant Internet Access 497

Following up on our discussion yesterday of annoying game distribution platforms, Ubisoft has announced the details of their Online Services Platform, which they will use to distribute and administer future PC game releases. The platform will require internet access in order to play installed games, saved games will be stored remotely, and the game you're playing will even pause and try to reconnect if your connection is lost during play. Quoting Rock, Paper, Shotgun: "This seems like such a bizarre, bewildering backward step. Of course we haven't experienced it yet, but based on Ubi’s own description of the system so many concerns arise. Yes, certainly, most people have the internet all the time on their PCs. But not all people. So already a percentage of the audience is lost. Then comes those who own gaming laptops, who now will not be able to play games on trains, buses, in the park, or anywhere they may not be able to find a WiFi connection (something that’s rarely free in the UK, of course – fancy paying the £10/hour in the airport to play your Ubisoft game?). Then there's the day your internet is down, and the engineers can’t come out to fix it until tomorrow. No game for you. Or any of the dozens of other situations when the internet is not available to a player. But further, there are people who do not wish to let a publisher know their private gaming habits. People who do not wish to report in to a company they’ve no affiliation with, nor accountability to, whenever they play a game they’ve legally bought. People who don’t want their save data stored remotely. This new system renders all customers beholden to Ubisoft in perpetuity whenever they buy their games."
Security

Blizzard Authenticators May Become Mandatory 248

An anonymous reader writes "WoW.com is reporting that a trusted source has informed them that Blizzard is giving serious consideration to making authenticators mandatory on all World of Warcraft accounts. The authenticators function the same as ones provided by most banks — in order to log in, you must generate a number on the external device. Blizzard already provides a free iPhone app that functions as an authenticator. The source stated, 'it is a virtually forgone conclusion that it will happen.' This comes after large spates of compromised accounts left Bizzard game masters severely backlogged by restoration requests."
Classic Games (Games)

M.U.L.E. Is Back 110

jmp_nyc writes "The developers at Turborilla have remade the 1983 classic game M.U.L.E. The game is free, and has slightly updated graphics, but more or less the same gameplay as the original version. As with the original game, up to four players can play against each other (or fewer than four with AI players taking the other spots). Unlike the original version, the four players can play against each other online. For those of you not familiar with M.U.L.E., it was one of the earliest economic simulation games, revolving around the colonization of the fictitious planet Irata (Atari spelled backwards). I have fond memories of spending what seemed like days at a time playing the game, as it's quite addictive, with the gameplay seeming simpler than it turns out to be. I'm sure I'm not the only Slashdotter who had a nasty M.U.L.E. addiction back in the day and would like a dose of nostalgia every now and then."

Feed Engadget: Pandora hits some production snags, will miss the holidays (engadget.com)

Concerned for a long-suffering Pandora pre-orderer in you life? Well, you might want to keep them away from sharp knives and their dormant SD card full of rare ROMs for the next few weeks. The device has seemed tantalizingly close in recent months, but new word from the front lines means that we won't be seeing the final devices ship out until well into the new year. Luckily, the list of tweaks sounds pretty minor, including an adjustment to shoulder button action perfection that we can all get behind, but we suppose it also serves as a sobering example of just how hard it can be to actually get good hardware (or even the crappy stuff) built. Cough, CrunchPad, cough.

[Thanks, Steve]

Pandora hits some production snags, will miss the holidays originally appeared on Engadget on Fri, 11 Dec 2009 12:24:00 EST. Please see our terms for use of feeds.

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Submission + - Open Pandora First Unit Complete, Finally!

An anonymous reader writes: The ever growing popularity of homebrew consoles has led to a marked rise in interest of the Open Pandora, often referred to as the, OP 2 more months TM, due to the never ending delays. Fear not as today sees the release of pics/videos of the first final unit. Check them out at http://www.openpandora.org/

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