Comment Re:The UI was fine (Score 3, Insightful) 67
"It was difficult to learn but easy to use"
That's a very rare thing, if true.
No, in fact, it's very common. Although modern UI designers tend to ignore ease-of-use completely in favor of the entirely orthogonal concept of ease-of-learning, which they mistakenly call ease-of-use. Because actual ease-of-use doesn't help sell the product--it only appeals to people who are already experts, and want the program to be...easier to use.
In fact, for a program which you use for hours and hours every day, ease of use is all about efficiency of motion! This is why vi continues to be extremely popular, despite violating all the UI designers' theories about what makes a good UI. Vi provides extreme efficiency of motion. And many vi users use Ctrl+[ instead of Esc and Ctrl-I instead of Tab, because that requires less motion. Even though it's something you have to learn about.
Ease of learning is important when you're starting with a program, or when it's a program you use rarely. When it's something you use day in and day out, it's no longer an important factor. Blender, like vi, was designed with efficiency of motion in mind. The devs worked closely with the artists on the UI--but the artists they were working with were using Blender heavily every day, so they wanted more efficiency of motion. Ease of learning is the last thing on an expert's mind.