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Comment Re:so what (Score 2) 95

The RS-70 was named to to indicate its role of reconnaissance and strike. As in, first do reconnaissance and if that results in the detection of enemy activity, strike afterwards.

The SR-71 simply matched a change of strategy to strike first and then do reconnaissance to confirm that the enemy was hit. /s

Comment Vice versa (Score 4, Insightful) 78

An attorney for the law firm also told the judge that lawyers have historically had a hard time with technology, particularly new technology.

Tech people have historically had a hard time with laws, particularly new laws.

That does not change the fact that they still have to comply to these laws.

Comment Re:YouTube as well (Score 1) 42

So if someone passes away their YouTube videos will eventually disappear.

Not going to defend Google, but this is consistent wit their "If it's free you are the product" strategy.

If you are dead, they cannot monetize you by showing you ads, so they might as well remove all the data they used to compute which ads to show to you.

Pretty sure they are smart enough to keep videos around that people still watch because they can indirectly monetize those. So Total Biscuit should be save for a while.

Comment Coding problems? (Score 1) 39

TFS mentions (multiple) "coding problems" while TFA only seems to describe a single one. And that's some palindrome toy function which is pretty pointless concerning real world usage.

It would have been nice to have seen a couple of tasks that are representative for day to day developer work.

Comment Definition of developer according to GitHub (Score 2) 32

So 1 in 80 of the whole world population is a developer... and with a GitHub account?

According to TFA, they have their own definition of the term developer:

Today, developers are no longer just people building software for technology companies. They're an increasingly diverse and global group of people working across industries, tinkering with code, design, and docs in their free time, contributing to open source projects, conducting scientific research, and more.

I would also be interested in the number of people who interacted with GitHub in the past year (issues, comments, reviews,...) and also those who committed actual code. I#d expect both numbers to be still impressive but significantly less than 100M.

Comment How does this compare to 2018? (Score 1) 97

TFA only elaborates on 2021. But are the current numbers for "bosses" really that different from, say, 2018?

Over the years I worked with several good "bosses" and they regularly were off site talking to customers, "bosses" from departments in other regions, exploring opportunities with people outside of the company, haggling vendor contracts etc.

These are also activities where it makes sense to meet in person because the topics are vague, conflicts can arise and things can become emotional, so one would want more information than just a washed out face and a robotic voice in a video conference tool.

Comment Re: I would have looked forward to this, but... (Score 1) 74

Only Fallout 1-2 are RPGs. Bethesda games are closer to shooters with RPG elements. Especially Fallout 4.

Yes, Fallout 4 is a themepark ride shooter devoid of almost any role playing. There are some blimps, especially in the Far Harbor DLC, but they do not define the game.

Fallout 3 did not have much of a story but plenty of side quest that encouraged you to role play with a lot of freedom for your choices. The "Tranquility Lane" quest got rewards AFAIR for its originallity. And how many games give you the choice to blow up an entire town with an atomic bomb (and drastically changing the landscape surrounding it and also removing persons and whole quest lines)?

And Fallout New Vegas is about as much RPG as RPG's ever got. Probably because it was not done by Bethesda, but it's a Fallout game nevertheless. The amount of stories and choices is downright insane, especially if you consider how many story parts are locked or unlocked depending on your choices.

Comment Re:NO! (Score 1) 104

A far better idea would be to simply allow the player and crowd to mute a problematic player. The player can play, but be completely muted. That will take care of the griefing problem since the only thing they can do is play, they can't say anything or type anything into chat. So either they have fun playing and not saying crap, or they leave because no one can hear them. Trolls only work when they can have an audience.

There's plenty of things you can do while being muted, for example:

  • Position yourself in front of a team mate's scope about 1m away from him. He can't see any targets, and if he shoots you in games with friendly fire, the game typically auto kicks him.
  • Play medic and wait for a team mate to get shot. Run up to him but don't revive him. Instead just tee bag him a couple of time and then run somewhere else.
  • Troll pick a useless role and stick to it, like a 3rd sniper.
  • Play the entire match without using your gun and just provide easy kills for the opposing team.
  • Just remain AFK at spawn without helping your team in any way. (Some games auto kick for AFK, so you might have to move a little from time to time.)

Of course I never actually did any of this.

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