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Game Breakers 130

1up is running a feature looking at some not-so-fun design decisions that have been made in games over the years. "Innovations" like pits, spawn points, and long FMV sequences are just some of the choices they take to task here. From the article: "Rumor has it that videogames are not, in fact, movies. This might seem obvious to anyone who plays them, but the entertainment industry — and even a few game designers — have yet to comprehend this. Developers like Metal Gear's Hideo Kojima insist on cramming their games with cut-scenes that are often inscrutable, occasionally entertaining, and almost never interactive. Sometimes, you can't even press the Start button to skip them."
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Game Breakers

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  • by American AC in Paris ( 230456 ) on Thursday November 02, 2006 @03:33PM (#16693045) Homepage
    Does anybody else find it just a tad rich that is dissing bad design decisions in a six-page, rollover popup ad-laden, narrow-column, cluttered article?

    ...I mean, the actual content of page one occupies maybe 10% of the page. The other 90% of the page is devoted to big, flashy ads, stripey backgrounds, a rat's nests of irrelevant links, and other stuff that really just doesn't add much to the experience of reading an article.

"Never face facts; if you do, you'll never get up in the morning." -- Marlo Thomas