JS7 JobScheduler
JS7 JobScheduler, an Open Source Workload Automation System, is designed for performance and resilience. JS7 implements state-of-the-art security standards. It offers unlimited performance for parallel executions of jobs and workflows.
JS7 provides cross-platform job execution and managed file transfer. It supports complex dependencies without the need for coding. The JS7 REST-API allows automation of inventory management and job control.
JS7 can operate thousands of Agents across any platform in parallel.
Platforms
- Cloud scheduling for Docker®, OpenShift®, Kubernetes® etc.
- True multi-platform scheduling on premises, for Windows®, Linux®, AIX®, Solaris®, macOS® etc.
- Hybrid cloud and on-premises use
User Interface
- Modern GUI with no-code approach for inventory management, monitoring, and control using web browsers
- Near-real-time information provides immediate visibility to status changes, log outputs of jobs and workflows.
- Multi-client functionality, role-based access management
- OIDC authentication and LDAP integration
High Availability
- Redundancy & Resilience based on asynchronous design and autonomous Agents
- Clustering of all JS7 Products, automatic fail-over and manual switch-over
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WebCatalog Desktop
WebCatalog Desktop is a versatile platform designed to help freelancers, remote teams, and agencies streamline their digital workflow by organizing all their web apps and accounts on Windows, macOS, and Linux. It converts any website into a standalone desktop application, eliminating the chaos of multiple browser tabs and enabling users to switch effortlessly between different accounts without logging out. The platform ensures data privacy and security by running each app in its own sandbox, effectively blocking cross-site tracking. Users benefit from unified notifications, fully customizable layouts, and the ability to group apps into dedicated workspaces for efficient multitasking. Powerful cross-device syncing keeps your app setup consistent no matter which device you use. Supporting hundreds of popular web apps, WebCatalog Desktop offers deep customization options tailored to professional needs. It helps teams stay organized, focused, and distraction-free while managing multiple tools simultaneously. The platform is ideal for anyone seeking a smarter way to manage web applications outside traditional browsers.
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Fujiyama
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
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OpenGL
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
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