Cycloid
Cycloid is the leading unified Internal Developer Portal and Platform, built with a GitOps first approach. With our Portal and Platform, you don’t need to start from scratch to get a fully customized solution.
We optimize the developer experience and operational efficiency by accelerating the delivery of a developer portal and platform, alleviating the cognitive load on IT teams and advocating for FinOps & Green IT practices.
Platform teams design, build and run the platform, enabling end-users to visualize, deploy, manage projects, and interact with cutting-edge DevOps and Cloud automation regardless of skill level, while keeping best practices in place.
It can be consumed through the console, in CLI or in API, and is available as SaaS or self-hosted.
We are the editor of OSS projects TerraCognita: reverse Terraform; InfraMap: infra diagram; and Terracost: cost estimation. We work with global organizations, US and European public institutions and 6 of the top 10 SI service providers.
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ThreatLocker
ThreatLocker Zero Trust Platform provides extensive application control with features like ring-fencing and selective elevation, ensuring meticulous execution management. Offering learning mode and extensive support, it integrates threat detection and activity monitoring to enhance compliance, reduce costs, and bolster cybersecurity through alerts and approvals. Despite its strengths, there are areas for improvement in training flexibility, policy updates, and interface enhancements, along with challenges in handling non-digitally signed software. Deployed across environments, it works well with existing cybersecurity instruments for real-time threat prevention.
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OpenGL
OpenGL, which stands for Open Graphics Library, serves as a versatile application programming interface that facilitates the rendering of both 2D and 3D vector graphics across multiple programming languages and platforms. This API is primarily utilized to communicate with graphics processing units, enabling efficient hardware-accelerated rendering capabilities. The development of OpenGL was initiated by Silicon Graphics, Inc. (SGI) in 1991, culminating in its official release on June 30, 1992. Its versatility allows it to be employed in a wide range of applications such as computer-aided design (CAD), video gaming, scientific visualization, virtual reality, and flight simulation. Additionally, the OpenGL Registry provides a comprehensive collection of resources, including the core API specifications, shading language guidelines, and a plethora of Khronos- and vendor-sanctioned OpenGL extensions, along with pertinent header files and documentation for GLX, WGL, and GLU APIs. This extensive repository ensures that developers have access to the necessary tools and information to effectively utilize OpenGL in their projects.
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Secondlayer Micro-Surveys
SecondLayer games integrate the real world into a dynamic gaming landscape. These games can range from simple activities like virtual checkers to elaborate interactive fantasy realms. By leveraging the variety of actual environments, SecondLayer gaming keeps the experience engaging and diverse. In this enriched metaverse, players can embark on adventures to uncover hidden treasures, participate in quests, and join various events that enhance their experiences. Visuals are particularly memorable for humans, and the SecondLayer metaverse aims to revolutionize education by making it more interactive, thereby fostering lasting knowledge. Nowadays, consumers are more inclined towards seeking unique experiences rather than just acquiring material goods. Through the SecondLayer metaverse, brands can engage with consumers in a novel, interactive manner. It represents an augmented reality space where users can experience, create, share, and trade freely without any centralized authority. The scale of the SecondLayer mirrors that of the Earth itself, offering limitless possibilities for exploration and interaction. In this expansive universe, every user can contribute to the richness of the experience, making it a truly collaborative environment.
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