TelemetryTV
TelemetryTV is a powerful platform for digital signage that allows organizations to connect with audiences, generate awareness and give voice to their communities and teams.
TelemetryTV lets you broadcast dynamic content by streaming video, images and social feeds to all your displays, wherever they may be.
TelemetryTV powers internal communications and marketing at Starbucks, Amazon and Stanford University.
Our success is based on being flexible, open to communication, collaborative, and open to collaboration. We believe in continuous learning, challenging the status-quo, and listening to customers.
We are moving towards a world in which our walls will eventually talk. This begs the question: What do you want them saying?
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BrandMap® 10
Worldwide, professional researchers prefer a user-friendly and swift tool for the analysis and creation of presentation-ready biplots, correspondence maps, mdpref, and MCA maps. This powerful 64-bit software is compatible with both PCs and MACs. Our unique Brand Projector I enables users to compute and visually represent the necessary attribute alterations for repositioning a brand (column) to any desired location on a map. In addition, Brand Projector II offers researchers the ability to modify attributes (rows) interactively, allowing them to observe the corresponding movement of the brand (column) in real-time. This dynamic interaction enhances the understanding of brand positioning strategies significantly.
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Pragma
Pragma is a highly effective backend game engine specifically crafted to facilitate live-service gaming, complete with a comprehensive online infrastructure. It streamlines cross-platform account management, enabling players to connect and engage with others across various gaming platforms effortlessly. By fostering social interactions, the engine incorporates features such as friend systems, guilds, and in-game events that enrich the gaming experience. In terms of multiplayer capabilities, Pragma adeptly manages party systems, matchmaking, and server allocation to ensure smooth gameplay. Furthermore, it offers advanced player data management, which includes tracking inventories, progression systems, and battle passes, as well as tools for configuring in-game content, stores, and meta-game elements. With its built-in support for live operations, monetization, telemetry, and extensive customization options, Pragma equips developers with the necessary tools to create scalable and captivating online experiences. This versatility makes it an invaluable asset for developers aiming to deliver engaging live-service games.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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