RAD PDF
Install-free PDF editing, form filling, redaction, signing, viewing, and more on your website with RAD PDF!
Packaged as an easy to use library / WebControl (compatible with .NET 3.5+, .NET Core, and .NET 5+), RAD PDF can be used with just about any flavor of ASP.NET including MVC, Razor, Blazor, WebForms, and more.
RAD PDF is compatible with 99% of internet browsers, including those on Linux, Mac OS X, Microsoft Windows, and mobile. No plugins. No Adobe Reader. RAD PDF is more than a PDF to HTML converter. It natively supports all the most common PDF features including annotations, bookmarks, form fields, page labels, and more.
With advanced PDF options, RAD PDF allows you to selectively enable and disable features not available with Adobe Acrobat Reader, like protecting a PDF from being downloaded while still viewable online.
RAD PDF users can use PDF form fields directly from the web browser by enabling PDF form filling and PDF form saving without having to install any software.
Integrating directly with ASP.NET, RAD PDF allows your web application to capture input data, build custom workflows, and provide an intuitive graphical user interface (GUI) for just about any online PDF interaction imaginable!
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SurveyJS
SurveyJS is a set of four open-source JavaScript libraries that offer the benefits of a tailor-made in-house survey application, while considerably reducing the time and resources needed to deploy the system. These libraries are independent of specific server code or database requirements and seamlessly integrate with popular JavaScript frameworks, including React, Angular, Vue.js, jQuery, Knockout, and more. They are designed to communicate with any server that can handle JSON requests, ensuring compatibility with various server architectures and databases.
The product family is composed of:
- An open-source MIT-licensed rendering library that renders dynamic JSON-based forms in your web application, and collects responses.
- A self-hosted drag & drop form builder that features an integrated CSS-based theme editor and a GUI for conditional rules. It automatically generates JSON definitions (schemas) of your forms in real time.
- PDF Generator, a library that renders SurveyJS surveys and forms as PDF files in a browser;
- The Dashboard library that allows you to simplify survey data analysis with interactive and customizable charts and tables.
Visit our website to try out and evaluate our full-scale demo for free.
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RequireJS
RequireJS serves as a loader for JavaScript files and modules, primarily designed for optimal performance within web browsers, although it is also compatible with other JavaScript environments such as Rhino and Node. Utilizing a modular script loader like RequireJS can significantly enhance both the efficiency and quality of your code. This configuration presumes that all JavaScript files are organized within a "scripts" directory in your project. To maximize the benefits of this optimization tool, it is advisable to avoid inline scripts in your HTML and instead utilize a requirejs call for loading your scripts, ensuring they correspond to the path some/path/some/module.js. Furthermore, adopting the CommonJS syntax is preferable, as it is expected to gain traction over time, facilitating code reuse across different modules within the project. By implementing this approach, developers can achieve a more streamlined and maintainable coding environment.
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Three.js
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
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