
Procare is the most widely used child care management solution for child care centers, before and after school programs, and youth organizations to ease the burdens of running a business, coordinating staff, communicating with parents, and educating their children.
ADMINISTRATION
Manage every aspect of your center or multi-centers, all in one cloud-based, integrated platform.
COMMUNICATION
Keep your staff and parents connected on all milestones and activities, whether by phone, email, text, or the app, creating an environment of exceptional child care.
BILLING AND PAYMENTS
Automated billing and payment collection, making it convenient for parents while providing integrated, real-time data and functionality for providers.
FINANCIAL MANAGEMENT
Central real-time view of all financials and receivables for the center through the integrated dashboard.
LESSON PLANNING
Create lesson plans, student assessments, and manage lessons by classroom without the stress and time-consuming task of outdated paper formats.
MOBILE APP
An easy-to-use app that is fully integrated, for staff and family engagement, allowing centers to stay connected with families.
AND MORE..
That’s why over 40,000 customers choose Procare.
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CHARMS is a secure online case management system that manages all aspects of record-keeping for foster care, adoptions, children residential, supported housing, residential family centers, foster carer recruitment hubs and other care services.
SCN is a non-profit organisation and will always be privately owned. It is based on the sociocracy principles, so that all employees and customers are a part of the CHARMS Community and its growth and progress. Everyone - employees and customers, suppliers, and most importantly, CHARMS users - has a say on what CHARMS should do. We want to make sure that educators, social workers and other care providers, as well as support staff, can focus on their work knowing that CHARMS will protect their sensitive information.
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Osmo
The Math Wizard game series, which has garnered numerous accolades, offers an engaging, narrative-driven learning environment that combines interactive gameplay with curriculum-aligned education. Research indicates that children retain information better when they can engage physically with the material, which is why Osmo is utilized in over 50,000 classrooms by educators. This innovative platform is ideal for parents aiming to enhance not only their children's academic success but also their overall confidence in learning and everyday situations. Founded in 2013 by Pramod Sharma and Jerome Scholler, Tangible Play Inc. was established with the mission to create impactful products that captivate young minds, while also addressing the common parental concern regarding children's interaction with technology in a way that preserves the essence of hands-on learning. By the following year, the initial trio of Osmo games—Newton, Tangram, and Words—was introduced, receiving enthusiastic acclaim from parents, educators, industry professionals, and an especially positive response from users. This success has paved the way for further innovations and expansions within the Osmo brand, ensuring that children continue to learn through play in a rapidly evolving digital landscape.
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Hiro Game Development
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
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