netTerrain DCIM
netTerrain is an interactive and automated solution for visual diagramming and reporting, delivering real-world views of your IT infrastructure—from data centers to networks, fiber, and cloud. By replacing fragmented documentation with clear, interactive maps and reports, netTerrain helps reduce costs, speed up troubleshooting, prevent downtime, and minimize field visits.
See both high-level overviews and detailed insights on capacity, power, security patches, work orders, and more. With netTerrain, you can visualize and understand your IT environment to make informed business decisions—every time!
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Seedance
The official launch of the Seedance 1.0 API makes ByteDance’s industry-leading video generation technology accessible to creators worldwide. Recently ranked #1 globally in the Artificial Analysis benchmark for both T2V and I2V tasks, Seedance is recognized for its cinematic realism, smooth motion, and advanced multi-shot storytelling capabilities. Unlike single-scene models, it maintains subject identity, atmosphere, and style across multiple shots, enabling narrative video production at scale. Users benefit from precise instruction following, diverse stylistic expression, and studio-grade 1080p video output in just seconds. Pricing is transparent and cost-effective, with 2 million free tokens to start and affordable tiers at $1.8–$2.5 per million tokens, depending on whether you use the Lite or Pro model. For a 5-second 1080p video, the cost is under a dollar, making high-quality AI content creation both accessible and scalable. Beyond affordability, Seedance is optimized for high concurrency, meaning developers and teams can generate large volumes of videos simultaneously without performance loss. Designed for film production, marketing campaigns, storytelling, and product pitches, the Seedance API empowers businesses and individuals to scale their creativity with enterprise-grade tools.
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AIR
AIR represents a cutting-edge 3D graphics rendering solution, characterized by its innovative architecture and a comprehensive suite of features aimed at swiftly generating high-quality visuals. As a hybrid renderer, AIR blends the rapid rendering capabilities of scanline techniques—efficiently handling complex scenes, motion blur, and depth of field—with the adaptive precision of on-demand ray tracing, allowing for realistic reflections, soft shadows, global illumination, and caustics. This advanced renderer accommodates a wide variety of geometric shapes, such as polygon meshes, trimmed NURBs, subdivision surfaces, curves, particles, and implicit surfaces, all supported in their original form—eliminating the need for pre-meshing. Additionally, AIR facilitates true sub-pixel displacement and supports both high-dynamic range (HDR) input and output. A hallmark of AIR is its highly customizable shading and procedural modeling capabilities, enabling users to enhance the shading language by implementing new functions through any programming language of their choice. This adaptability empowers artists to push the boundaries of their creativity and achieve unprecedented levels of detail and realism in their projects.
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Direct3D
Direct3D serves as a low-level application programming interface (API) designed for rendering primitives through the graphics pipeline, as well as executing parallel tasks using compute shaders. For further details, consider the following information. Direct3D 12 offers a robust API and platform that empowers applications to leverage the graphical and computational strengths of computers equipped with one or more GPUs that are compatible with Direct3D 12. Additionally, Microsoft Direct3D 11 is utilized for crafting 3-D graphics in gaming, scientific endeavors, and desktop applications. The DXGI component is responsible for various tasks, including the enumeration of graphics adapters, display mode management, buffer format selection, resource sharing across processes, and the presentation of rendered frames to monitors or windows. HLSL, or High-Level Shader Language, serves as the primary tool for creating C-like programmable shaders specifically for the Direct3D pipeline. Furthermore, the DirectDraw surface file format (DDS) facilitates both uncompressed and compressed (DXTn) textures, along with support for mipmaps, cube maps, and volume maps, enhancing the versatility of texture handling in graphics applications. This diverse range of functionalities underscores the significance of Direct3D in modern graphics development.
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