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Average Ratings 0 Ratings
Description
Fujiyama is a free and open-source ray-tracing renderer that is tailored for production image rendering with a focus on distribution. It features multi-threaded rendering that dynamically assigns tile rendering to each thread, enhancing efficiency. The rendering preview tool, fbview, allows users to monitor the progress of their rendering tasks. Additionally, region rendering significantly speeds up the distribution rendering pipeline, while the renderer employs tile-based rendering techniques. Among its capabilities are three distinct Volume Filling Procedures: the Pyroclastic clouds procedure, the Spline wisps procedure, and the Surface wisps procedure. It also supports on-demand reading of mipmaps, allowing for an unlimited variety of texture images. The pluggable shader DSO enables users to create shaders using C/C++, with subsurface scattering integrated directly into the shader framework. Bump mapping is facilitated by modifying normals based on mipmap images, and primitive groups allow multiple shaders to be assigned to a triangle mesh. Moreover, Fujiyama incorporates Gaussian and Box pixel filters that accommodate filter widths exceeding one pixel. Lastly, its adaptive grid pixel sampling subdivides pixels according to color thresholds, ensuring high-quality rendering results. Together, these features make Fujiyama a versatile and powerful tool for rendering needs.
Description
Redshift is an advanced GPU-accelerated rendering solution designed to cater to the unique requirements of modern high-end production rendering. It is specifically crafted to assist creatives and studios, regardless of their size, by providing a robust set of features that seamlessly integrate with leading CG applications in the industry. What sets Redshift apart is its ability to deliver the exceptional quality typically associated with CPU renderers, but at the faster speeds characteristic of GPU rendering. Distinguishing itself from other GPU renderers, Redshift employs a biased rendering approach, allowing users to fine-tune the quality of specific techniques to achieve an optimal balance between performance and visual fidelity for their projects. Additionally, it accommodates intricate shading networks and advanced texturing needs essential for high-quality production outputs. The highly adaptable shaders are designed to work effectively with PBR workflows found in tools like Allegorithmic Substance and Unreal Engine, enabling precise control over how materials respond to different ray types, thus enhancing the customization of global illumination or double-sided polygon shading. This versatility makes Redshift an invaluable asset for any production pipeline aiming for excellence in visual rendering.
API Access
Has API
No
API Access
Has API
No
Integrations
3ds Max
No
5X
No
AnimaRender
No
BigPicture
No
Blender
No
Cinema 4D
No
DronaHQ
No
Drop & Render
No
GigaSECURE
No
GridMarkets
No
Integrations
3ds Max
Yes
5X
Yes
AnimaRender
Yes
BigPicture
Yes
Blender
Yes
Cinema 4D
Yes
DronaHQ
Yes
Drop & Render
Yes
GigaSECURE
Yes
GridMarkets
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
Yes
Pricing Details
$500
Free Trial
No
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
Yes
Vendor Details
Company Name
Fujiyama
Founded
2011
Country
Japan
Website
tsubo164.github.io/Fujiyama-Docs/
Vendor Details
Company Name
Maxon
Founded
2013
Country
United States
Website
www.redshift3d.com/product