Game development teams use CrashSight to monitor application stability and resolve crashes across mobile (iOS, Android), PC (Windows, Linux), and console (PlayStation, Xbox, Nintendo Switch) platforms. Developed by Tencent WeTest, it captures four exception types — crashes, ANRs, out-of-memory issues, and script errors — with native SDK integration for Unreal Engine, Unity, Cocos, and a C interface for proprietary engines.
The SDK is 1.2 MB on Android and 1 MB on iOS with under 2.7 MB runtime memory. A single developer can complete integration in approximately two hours. Each crash report includes error stacks, trace data, register information, loaded libraries, and system logs.
CrashSight provides gaming-specific capabilities beyond standard crash reporting:
— Proprietary OOM detection using app runtime state machine analysis with device-specific memory thresholds to classify memory crashes missed by conventional tools
— Emulator and cloud gaming recognition achieving 10-15% higher accuracy than traditional methods, with separate crash statistics
— Stack restoration 15x faster via .stif symbol table format
— Behavioral sequence analysis via LCS to identify patterns before crashes
— Country/region-based crash data statistics and custom scene-based monitoring
The platform offers automated issue classification, version-to-version quality comparison, device timeline tracking, and advanced search across 20+ dimensions. Alerts integrate with Slack, Jira, TAPD, DingTalk, Feishu, email, and webhooks.
Deployed in the US, Singapore, and Shanghai with data residency compliance. Monitors 200M+ DAU.
WeTest is certified under SOC 2 Type 2, ISO/IEC 27001:2013, ISO 9001:2015, ISO/IEC 20000-1, CMMI Maturity Level 3, and TMMI Maturity Level 3.