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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Smelter is an innovative toolkit for real-time video compositing, specifically tailored for low-latency multimedia integration in both live streams and pre-recorded content. This versatile tool enables developers to seamlessly merge various elements such as live feeds, screen captures, recorded videos, audio tracks, embedded sites, textual information, graphics, animations, transitions, overlays, and custom shaders into a cohesive video composition or live broadcast. Smelter is particularly suited for scenarios requiring rapid responsiveness, including live streaming, broadcasting, video conferencing, interactive webinars, meetings, and production environments. It efficiently manages multiple input sources simultaneously without any noticeable frame drops, permits dynamic layout adjustments, and can enhance or mix video content both in real-time and offline prior to exporting the final output as a file. With its browser-based interface, Smelter ensures high-performance video processing through WebAssembly, while also enabling GPU rendering capabilities via WebGL or WebGPU, making it a powerful tool for creators in the digital space. Furthermore, its user-friendly design allows for a seamless integration of advanced video features, expanding the creative possibilities for multimedia projects.

Description

WebGL is an open, cross-platform web standard that serves as a low-level 3D graphics API derived from OpenGL ES, and it is accessed through ECMAScript using the HTML5 Canvas element. For those who are familiar with OpenGL ES 2.0, WebGL will feel familiar as it is a Shader-based API that utilizes GLSL and employs constructs that closely mirror the original OpenGL ES API. The implementation of WebGL adheres closely to the specifications of OpenGL ES, although it makes certain adjustments to accommodate the expectations of developers working in memory-managed languages like JavaScript. The initial version, WebGL 1.0, supports features from OpenGL ES 2.0, while the subsequent version, WebGL 2.0, aligns with the OpenGL ES 3.0 API. By enabling 3D graphics directly in the browser without the need for plugins, WebGL significantly enhances web development. Prominent web browsers, including Apple’s Safari, Google’s Chrome, Microsoft’s Edge, and Mozilla’s Firefox, actively participate in the WebGL Working Group. Developers can also find valuable discussions and resources about WebGL on platforms like Google Groups and StackOverflow, which can help them navigate the intricacies of 3D web applications. This collaborative environment encourages innovation and fosters a community of developers passionate about harnessing the power of 3D graphics on the web.

API Access

Has API Yes 

API Access

Has API Yes 

Screenshots View All

Screenshots View All

Integrations

Avaturn No 
Capture No 
Cocos Creator No 
Docker Yes 
Exclusive Addons No 
Gideros No 
Google No 
Google Cloud Platform No 
Intratech 3D PDF Exporter No 
Membrane Yes 
Microsoft 365 No 
MolView No 
Phaser No 
Rapport No 
React Yes 
Slice:Drop No 
Stack Overflow for Teams No 
TypeScript Yes 
Union Avatars No 
Viz4D No 

Integrations

Avaturn Yes 
Capture Yes 
Cocos Creator Yes 
Docker No 
Exclusive Addons Yes 
Gideros Yes 
Google Yes 
Google Cloud Platform Yes 
Intratech 3D PDF Exporter Yes 
Membrane No 
Microsoft 365 Yes 
MolView Yes 
Phaser Yes 
Rapport Yes 
React No 
Slice:Drop Yes 
Stack Overflow for Teams Yes 
TypeScript No 
Union Avatars Yes 
Viz4D Yes 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person Yes 

Vendor Details

Company Name

Software Mansion

Founded

2012

Country

Poland

Website

smelter.dev/

Vendor Details

Company Name

KHRONOS

Country

United States

Website

www.khronos.org/webgl/

Product Features

Video

Analytics No 
Brand Overlay No 
Bulk Uploading No 
Closed Captions No 
Mobile Screen Support No 
Privacy Options No 
Social Sharing No 
Video Looping No 
Video Streaming No 

Product Features

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