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Description
ScreenBuddy combines screen recording and video editing functionalities within a single desktop application, compatible with macOS 12+ (both Apple Silicon and Intel) and Windows 10+ 64-bit systems.
The application captures the click track, which drives an innovative zoom feature that generates zoom movements automatically, ranging from 1.25x to 5x, with smooth interpolation rather than manual placement. Each zoom effect is placed on the timeline as an editable object, allowing for easy retiming, rescaling, or removal without the need for keyframing.
Additional features include spotlight and lightbox focus effects, a 3D camera with orbit capabilities and depth of field, a three.js MacBook device frame, 18 backdrops with the option for custom images, seven different aspect ratios, timeline annotations, a webcam overlay that minimizes during zoom, local AI-generated captions, and functions for cropping and trimming. Exports can be saved as MP4 or GIF files, maintaining up to the original source resolution.
All recordings and edits are stored locally on the device; however, internet access is necessary for license activation and to check for updates.
The software is available for a one-time payment of 29.99 USD until August 15, 2026, after which the price will rise to 49 USD. There are no subscription fees, and all future updates are included with the purchase. Furthermore, this model ensures users have access to the latest features without ongoing costs.
Description
Three.js is a library for 3D graphics in JavaScript designed to be lightweight, user-friendly, and compatible across different web browsers. The primary goal of this project is to provide a versatile 3D library that simplifies the process of creating 3D content on the web. Currently, the library offers a WebGL renderer, though examples also showcase experimental WebGPU, SVG, and CSS3D renderers. To render visuals using Three.js, you'll need to set up three essential components: a scene, a camera, and a renderer, which work together to display the scene through the camera's perspective. Besides the WebGLRenderer, Three.js includes additional renderers that serve as alternatives for users with older browsers or those lacking WebGL capability. To keep the visuals animated and responsive, you should implement a loop that refreshes the scene rendering each time the screen updates, generally at a rate of 60 frames per second. Within this animation loop, you can also invoke other functions to alter or move elements in the scene dynamically while the application is running. This setup allows for a fluid and interactive 3D experience for users engaging with your application.
API Access
Has API
API Access
Has API
Screenshots View All
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Integrations
8th Wall
Azure Static Web Apps
Lovable
MusicVid
Zapworks
Pricing Details
$29.99
Free Trial
Free Version
Pricing Details
Free
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
ScreenBuddy
Founded
2026
Country
Canada
Website
screenbuddy.xyz
Vendor Details
Company Name
Three.js
Website
threejs.org
Product Features
Screen Recording
Annotations / Drawing
Audio Capture
Backup
Collaboration Tools
File Sharing
Multi-Screen Recording
Screen Capture
Speech-to-Text
Video Editing
YouTube Uploading