Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
ATARS represents an innovative multi-node system designed for all-domain augmented reality (AR), facilitating a comprehensive LVC ecosystem that supports multiple users across both beyond visual range (BVR) and within visual range (WVR) scenarios in ever-changing environments. By employing a remarkably low-latency protocol that is indifferent to both waveform and network, ATARS ensures the rapid transfer of data essential for delivering a fluid, multi-player augmented reality experience, which is enjoyed through a vibrant, wide field-of-view, and high-resolution display. Our Enhanced Visual Environment (EVE) headset marks a significant advancement in wearable augmented reality technology, uniquely enabling the visual representation of virtual assets in real-world outdoor settings at impressive speeds. Unlike previous technologies, which struggled to integrate virtual elements seamlessly into the physical world, Red 6’s EVE headset stands out as the brightest option on the market, making it viable for outdoor usage even in bright sunlight, and importantly, it excels in high-speed environments. This groundbreaking headset not only enhances the user experience but also opens up new possibilities for immersive training and operations.
Description
Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.
API Access
Has API
No
API Access
Has API
No
Integrations
Unity
No
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
No price information available.
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
Yes
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Red 6
Founded
2018
Country
United States
Website
red6ar.com//atars/
Vendor Details
Company Name
Mechdyne Corporation
Founded
1996
Country
United States
Website
www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/
Product Features
Augmented Reality
3D Objects
No
3D Product Visualization
No
Application Development
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
For Mapping
No
For Sales
No
For Training / Education
No
Object Recognition
No
Simulation
No
Usage Tracking / Analytics
No
Virtual Reality
No
Aviation
Accounting / Revenue Management
No
Aircraft Utilization
No
Boarding Management
No
CRM / Flight History
No
Check-in
No
Employee Management
No
Flight Crew Scheduling
No
Flight Scheduling / Dispatch
No
Fuel Management
No
Incident Reporting
No
Inspection Management
No
Inventory Management
No
Lot Costing / Leasing Management
No
Maintenance Management
No
Pilot Management
No
Point of Sale
No
Time Tracking
No
Website / Online Ticketing
No
Product Features
Virtual Reality
Application Development
No
Augmented / Mixed Reality
No
Collaboration
No
Content Creation
No
Cross-Device Publishing
No
Drag & Drop
No
Immersive Training
No
Process Simulation
No
Product Visualization
No
Social Sharing
No
User Interaction Tracking
No
Virtual Meetings
No
Virtual Prototyping
No