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Average Ratings 0 Ratings

Total
ease
features
design
support

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Write a Review

Description

ATARS represents an innovative multi-node system designed for all-domain augmented reality (AR), facilitating a comprehensive LVC ecosystem that supports multiple users across both beyond visual range (BVR) and within visual range (WVR) scenarios in ever-changing environments. By employing a remarkably low-latency protocol that is indifferent to both waveform and network, ATARS ensures the rapid transfer of data essential for delivering a fluid, multi-player augmented reality experience, which is enjoyed through a vibrant, wide field-of-view, and high-resolution display. Our Enhanced Visual Environment (EVE) headset marks a significant advancement in wearable augmented reality technology, uniquely enabling the visual representation of virtual assets in real-world outdoor settings at impressive speeds. Unlike previous technologies, which struggled to integrate virtual elements seamlessly into the physical world, Red 6’s EVE headset stands out as the brightest option on the market, making it viable for outdoor usage even in bright sunlight, and importantly, it excels in high-speed environments. This groundbreaking headset not only enhances the user experience but also opens up new possibilities for immersive training and operations.

Description

Mechdyne’s getReal3D for Unity empowers users to effortlessly construct intricate worlds within a well-known game engine and engage with them in a virtual reality (VR) setting, including options like CAVEs, Powerwalls, and Head Mounted Displays (HMDs). This innovative solution allows organizations to create tailored business experiences that cater specifically to their unique requirements. With getReal3D, users can develop content within an expansive VR display, immersing themselves in a life-sized environment that enhances realism. The installation and configuration of getReal3D across multiple screens, managed by a network of PCs, is straightforward and user-friendly. Additionally, its support for 3D stereo and motion tracking facilitates extended periods of engagement in the VR space, thereby boosting productivity while minimizing motion sickness. Importantly, this immersive experience ensures that users feel a strong sense of presence, as they actively inhabit the VR world rather than merely observing it, which significantly enriches their interaction and engagement with the content. This approach not only enhances user experience but also promotes collaboration among team members who are navigating the same virtual landscape together.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

Unity No 

Integrations

Unity Yes 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial Yes 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours Yes 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Red 6

Founded

2018

Country

United States

Website

red6ar.com//atars/

Vendor Details

Company Name

Mechdyne Corporation

Founded

1996

Country

United States

Website

www.mechdyne.com/software-services/software-solutions/vr-getreal3d-for-unity-virtual-reality-content/

Product Features

Augmented Reality

3D Objects No 
3D Product Visualization No 
Application Development No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
For Mapping No 
For Sales No 
For Training / Education No 
Object Recognition No 
Simulation No 
Usage Tracking / Analytics No 
Virtual Reality No 

Aviation

Accounting / Revenue Management No 
Aircraft Utilization No 
Boarding Management No 
CRM / Flight History No 
Check-in No 
Employee Management No 
Flight Crew Scheduling No 
Flight Scheduling / Dispatch No 
Fuel Management No 
Incident Reporting No 
Inspection Management No 
Inventory Management No 
Lot Costing / Leasing Management No 
Maintenance Management No 
Pilot Management No 
Point of Sale No 
Time Tracking No 
Website / Online Ticketing No 

Product Features

Virtual Reality

Application Development No 
Augmented / Mixed Reality No 
Collaboration No 
Content Creation No 
Cross-Device Publishing No 
Drag & Drop No 
Immersive Training No 
Process Simulation No 
Product Visualization No 
Social Sharing No 
User Interaction Tracking No 
Virtual Meetings No 
Virtual Prototyping No 

Alternatives

Alternatives

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