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Description
OSVR is compatible with various game engines and operating systems, offering features like asynchronous time warp and direct mode to facilitate low-latency rendering. The OSVR software is freely available under the Apache 2.0 license and is developed and maintained by Sensics. The OSVR Runtime installer provides all the essential components to set up OSVR, ensuring that the latest version of OSVR-Core, render manager, OSVR Tracker Viewer, and other utilities are included. Similarly, the OSVR SDK installer offers the latest OSVR-Core, render manager, OSVR Tracker Viewer, and other necessary tools for those interested in OSVR development. Additionally, OSVR-Core binary snapshots encompass the OSVR Server, a crucial application that must be initiated on your device prior to launching an OSVR-based application, as it manages communication with your VR devices and provides a standardized interface for applications. Alongside the server, the OSVR-Core snapshots also come pre-loaded with various plugins for hardware compatibility and sample configuration files to streamline the setup process, making it easier for developers to get started with VR applications. Overall, OSVR significantly streamlines the development of VR projects by integrating essential tools and resources in one comprehensive package.
Description
The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.
API Access
Has API
API Access
Has API
Integrations
No details available.
Integrations
No details available.
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
OSVR
Website
osvr.github.io
Vendor Details
Company Name
Unity
Country
United States
Website
docs.unity3d.com/Manual/xr-sdk.html