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ease
features
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support

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Description

OSVR is compatible with various game engines and operating systems, offering features like asynchronous time warp and direct mode to facilitate low-latency rendering. The OSVR software is freely available under the Apache 2.0 license and is developed and maintained by Sensics. The OSVR Runtime installer provides all the essential components to set up OSVR, ensuring that the latest version of OSVR-Core, render manager, OSVR Tracker Viewer, and other utilities are included. Similarly, the OSVR SDK installer offers the latest OSVR-Core, render manager, OSVR Tracker Viewer, and other necessary tools for those interested in OSVR development. Additionally, OSVR-Core binary snapshots encompass the OSVR Server, a crucial application that must be initiated on your device prior to launching an OSVR-based application, as it manages communication with your VR devices and provides a standardized interface for applications. Alongside the server, the OSVR-Core snapshots also come pre-loaded with various plugins for hardware compatibility and sample configuration files to streamline the setup process, making it easier for developers to get started with VR applications. Overall, OSVR significantly streamlines the development of VR projects by integrating essential tools and resources in one comprehensive package.

Description

The Unity XR SDK is designed for advanced users interested in creating their own XR providers compatible with the Unity platform. To obtain the XR SDK, you need to register for access on the designated page. This SDK enables various backends, referred to as "providers," to implement a unified engine feature known as a "subsystem" within Unity. During runtime, user applications have the capability to choose and activate these providers. A subsystem descriptor serves as the metadata for a subsystem, which can be reviewed prior to the loading or initialization processes. This information is derived from a manifest file and can be accessed through a C# interface. Additionally, a Create method is utilized to activate the subsystem and supply an instance for the user’s code to leverage. This functionality allows for greater flexibility and customization in XR development.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

No details available.

Integrations

No details available.

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

No price information available.
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

OSVR

Website

osvr.github.io

Vendor Details

Company Name

Unity

Country

United States

Website

docs.unity3d.com/Manual/xr-sdk.html

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