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Description
The open-source platform designed for the processing and editing of 3D triangular meshes offers an array of tools for various tasks, such as editing, cleaning, healing, inspecting, rendering, texturing, and converting these meshes. It includes capabilities for handling raw data generated by 3D digitization devices and for preparing models suitable for 3D printing applications. In the latest update, support has been added for multiple file formats (.gltf, .glb, .nxs, .nxz, .e57), along with the introduction of a new plugin dedicated to precise mesh boolean operations. A critical phase in the workflow for handling 3D scanned data is the 3D data alignment process, often referred to as registration. MeshLab equips users with robust tools to align various meshes within a unified reference framework, effectively managing extensive sets of range maps. Additionally, it features a finely-tuned Iterative Closest Point (ICP) algorithm for one-to-one alignment, which is complemented by a global bundle adjustment step to optimize error distribution. Users can perform this alignment on both meshes and point clouds obtained from a variety of sources, including active scanners, whether they operate over short or long ranges. This versatility enhances the overall functionality and effectiveness of the tool in 3D data processing.
Description
Pixyz products are designed to streamline workflows involving 3D data and facilitate its preparation for various visualization applications. These tools guarantee that your 3D assets are optimized for use in Unity, regardless of their origin. The innovative Pixyz tessellation algorithm simplifies the transition from import to real-time publication. You can import a wide range of assemblies, from small to large, encompassing over 45 supported formats such as CAD, mesh file formats, point clouds, and others. Additionally, you have the capability to live-link Unity assets with their original source data, ensuring that any modifications are automatically reflected. Functions like creating LODs, generating UVs, merging and exploding meshes, and altering pivots allow you to craft assets that are ready for use directly within Unity. Furthermore, you can optimize any data directly in the Unity Editor without the need for re-importing, which lets you concentrate on your primary objective: creating and sharing immersive, real-time 3D experiences that captivate users. This seamless integration fosters a more efficient development process while maximizing the visual fidelity of your projects.
API Access
Has API
API Access
Has API
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
$1,150 per user per year
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
MeshLab
Country
3D Rendering
Website
www.meshlab.net
Vendor Details
Company Name
Unity
Country
United States
Website
unity.com/products/pixyz
Product Features
Product Features
CAD Viewers
Annotate
Batch Conversion
Collaboration Tools
Editing
Track Changes
View .DWF Files
View .DWG Files
View .IGES Files
View .STEP Files
View .STL Files
View 2D Files
View 3D Files