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Description
Hunyuan Motion, often referred to as HY-Motion 1.0, represents an advanced AI model designed for transforming text into 3D motion, utilizing a billion-parameter Diffusion Transformer combined with flow matching techniques to create high-quality, skeleton-based animations in mere seconds. This innovative system comprehends detailed descriptions in both English and Chinese, allowing it to generate fluid and realistic motion sequences that can easily integrate into typical 3D animation workflows by exporting into formats like SMPL, SMPLH, FBX, or BVH, which are compatible with software such as Blender, Unity, Unreal Engine, and Maya. Its sophisticated training approach includes a three-phase pipeline: extensive pre-training on thousands of hours of motion data, meticulous fine-tuning on selected sequences, and reinforcement learning informed by human feedback, all of which significantly boost its capacity to interpret intricate commands and produce motion that is not only realistic but also temporally coherent. This model stands out for its ability to adapt to various animation styles and requirements, making it a versatile tool for creators in the gaming and film industries.
Description
Recent advancements in text-based 3D object generation have yielded encouraging outcomes; however, leading methods generally need several GPU hours to create a single sample, which is a stark contrast to the latest generative image models capable of producing samples within seconds or minutes. In this study, we present a different approach to generating 3D objects that enables the creation of models in just 1-2 minutes using a single GPU. Our technique initiates by generating a synthetic view through a text-to-image diffusion model, followed by the development of a 3D point cloud using a second diffusion model that relies on the generated image for conditioning. Although our approach does not yet match the top-tier quality of existing methods, it offers a significantly faster sampling process, making it a valuable alternative for specific applications. Furthermore, we provide access to our pre-trained point cloud diffusion models, along with the evaluation code and additional models, available at this https URL. This contribution aims to facilitate further exploration and development in the realm of efficient 3D object generation.
API Access
Has API
API Access
Has API
Integrations
Blender
GitHub
Hugging Face
Imagen3D
Maya
Unity
Unreal Engine
arXiv
Integrations
Blender
GitHub
Hugging Face
Imagen3D
Maya
Unity
Unreal Engine
arXiv
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Tencent Hunyuan
Founded
1998
Country
China
Website
hunyuan.tencent.com
Vendor Details
Company Name
OpenAI
Founded
2015
Country
United States
Website
openai.com/research/point-e