Shap-E Description
This is the official model and code release for Shap E. Create 3D objects that are based on text or images. Sample a 3D object based on a text prompt or a synthetic view. Remove the background of the input image to get the best results. Load a 3D model or trimesh and create a batch multiview renders. Then encode the point cloud into a latent, and render it back. Install Blender 3.3.1 or later to make this work.
Shap-E Alternatives
Poly
Poly is a texture creation tool with AI that allows you to quickly create customized textures in 8K HD and seamlessly tileable textures up to 32-bit PBR using a simple prompt. It is perfect for 3D applications like 3D modeling, character creation, architecture visualizations, game development, AR/VR World-Building, and more. We are excited to share with you the results of our research team's work and hope that you find it useful and enjoyable. Watch as Poly creates an EXR texture in 32-bit format for you by typing a prompt and selecting a texture type. This is a great way to experiment with Poly's AI and see what it can do. The dock at bottom of screen allows you to switch between views. You can view past prompts, view the model in 3D or view any of six available physical-based render maps.
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Stable 3D
3D content creation is a time-consuming and complex task for graphic designers, digital artists, and game developers. It can take hours, or even days, to create a moderately complicated 3D object. Stability AI is proud to announce a private preview for Stable 3D. This automatic process generates concept-quality, textured 3D models. It eliminates much of the complexity and allows non-experts to create a draft-quality 3D design in minutes by selecting an illustration or image, or by writing a text prompt. Stable 3D objects are delivered as ".obj" files, which can be edited and improved with 3D tools such as Blender and Maya or imported into a game engine like Unreal Engine 5 and Unity.
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GET3D
We generate a 3D SDF and a texture field via two latent codes. We utilize DMTet to extract a 3D surface mesh from the SDF and query the texture field at surface points to get colors. We train with adversarial losses defined on 2D images. In particular, we use a rasterization-based differentiable renderer to obtain RGB images and silhouettes. We utilize two 2D discriminators, each on RGB image, and silhouette, respectively, to classify whether the inputs are real or fake. The whole model is end-to-end trainable. As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train performant 3D generative models that synthesize textured meshes which can be directly consumed by 3D rendering engines, thus immediately usable in downstream applications.
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Meshy
Meshy is an AI-based 3D production suite. Our AI texturing and AI modelling tools will accelerate the creation of 3D content. Artists can choose to input text prompts, 2D concept art or an untextured model into our AI texturing tool. AI will automatically texture your model in under 3 minutes. Our art-directed AI modeling tool allows artists to create 3D models using reference images or text prompts without the need for 3D sculpting tools such as ZBrush or RealityCapture. Stop wasting days on modeling and texturing. You can create 3D in just minutes. Directly generate 3D from 2D. No need to be an expert prompter. Upload your model, and then write anything you want in the prompt box. You'll get a textured 3D model in less than 3 minutes. Our goal is automate the entire 3D production pipeline using generative AI.
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Pricing
Pricing Starts At:
Free
Free Version:
Yes
Integrations
Company Details
Company:
OpenAI
Headquarters:
United States
Website:
github.com/openai/shap-e
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Product Details
Platforms
SaaS
Type of Training
Documentation
Customer Support
Online
Shap-E Features and Options
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