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Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Wwise serves as a versatile interactive audio middleware designed for software developers aiming to incorporate dynamic audio into video games and other engaging audio-related projects. By enhancing both the efficiency and creativity of teams, Wwise simplifies programming tasks while enabling audio professionals to craft exceptional immersive experiences in gaming and interactive audio.
The platform provides capabilities for real-time in-game previews and boasts an extensive array of features, such as sound authoring, dynamic mixing, 3D spatial audio, interactive music composition, and sound synthesis.
Wwise is compatible with all leading game development platforms, including Unreal Engine, Unity, and Cryengine, among others, and grants developers access to comprehensive API and SDK toolkits.
Every year, over 1000 titles in gaming and AR/VR are created using Wwise, and with collaborations with some of the largest developers globally, it is utilized by 70% of the AAA game market, showcasing its significant impact on the industry. This widespread adoption underscores the platform's essential role in shaping the future of interactive audio in entertainment.
API Access
Has API
API Access
Has API
Screenshots View All
No images available
Integrations
C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
Free for Indie developers
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Audiokinetic
Country
Canada
Website
www.audiokinetic.com
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce