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Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Supercraft GSB provides a backend-as-a-service tailored for developers of multiplayer games. It consolidates essential off-game functionalities required by any networked game into a single REST API that includes features such as player authentication (anonymous, email, OAuth), persistent data storage for players, leaderboards, server registry, matchmaking, live configuration, and in-game economy management. Designed specifically for indie and mid-sized studios utilizing Unity, Roblox, Godot, or custom game engines, its REST-first approach allows for easy integration with any engine capable of making HTTPS requests, eliminating the issue of SDK lock-in. Additionally, native SDKs for popular engines are currently under active development to enhance accessibility. The platform offers a free development tier that allows up to 2,000 monthly active users and 2,000,000 API calls each month without requiring a credit card. Paid tiers are also available, featuring scalable and transparent pricing without unexpected charges for API calls, ensuring developers can plan their budgets effectively. This makes Supercraft GSB an appealing choice for game developers looking to streamline their backend services.
API Access
Has API
API Access
Has API
Integrations
C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
$0
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Supercraft
Founded
2021
Website
gsb.supercraft.host
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce