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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.

Description

PlaytestCloud simplifies the process for video game developers to gather valuable feedback from players, enabling them to enhance their games significantly. Studios can securely upload their game, concept, or prototype onto the Player Insights Platform, specify their desired audience, and choose the type of feedback that is most beneficial for their project. The platform then distributes the game to a carefully selected audience from a vast global panel of 1.5 million players. These players follow provided instructions while their gameplay is recorded for analysis. Upon completing their test, players receive compensation for their participation. Within 48 hours, the game studio receives comprehensive recordings, detailed transcripts, and AI-driven insights regarding their game, which they can utilize to make informed improvements. Additionally, this streamlined process helps foster a deeper connection between developers and their player community.

API Access

Has API

API Access

Has API

Screenshots View All

Screenshots View All

Integrations

C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine

Integrations

C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine

Pricing Details

No price information available.
Free Trial
Free Version

Pricing Details

$299 per month
Free Trial
Free Version

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Deployment

Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Customer Support

Business Hours
Live Rep (24/7)
Online Support

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Types of Training

Training Docs
Webinars
Live Training (Online)
In Person

Vendor Details

Company Name

Heroic Labs

Founded

2015

Country

United States

Website

heroiclabs.com/hiro/

Vendor Details

Company Name

PlaytestCloud

Founded

2012

Country

Germany

Website

www.playtestcloud.com

Product Features

Game Development

2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce

Product Features

Alternatives

Alternatives

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