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Average Ratings 0 Ratings

Total
ease
features
design
support

No User Reviews. Be the first to provide a review:

Write a Review

Description

Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.

Description

Photon Engine serves as a robust networking solution that empowers developers to create and expand real-time multiplayer games across an array of platforms, such as mobile devices, PCs, consoles, and VR/AR systems. It features tailored components like Photon Fusion, which offers superior state synchronization across different network architectures, and Photon Quantum, a deterministic engine that removes the necessity for netcode, guaranteeing seamless gameplay while providing excellent protection against cheating. Furthermore, with its integrated matchmaking capabilities, minimal latency communication, and support for cross-platform interactions, Photon Engine streamlines the multiplayer game development process, allowing developers to leverage its extensive infrastructure through the global Photon Cloud hosting. This infrastructure not only eases the backend management burdens but also enables creators to concentrate on crafting engaging and immersive gaming experiences that captivate players. The versatility and efficiency of Photon Engine make it an invaluable asset for modern game developers aiming for success in the competitive gaming landscape.

API Access

Has API No 

API Access

Has API No 

Screenshots View All

Screenshots View All

Integrations

C# Yes 
C++ Yes 
JSON Yes 
Nakama Yes 
Satori LiveOps Yes 
Unity Yes 
Unreal Engine Yes 

Integrations

C# No 
C++ No 
JSON No 
Nakama No 
Satori LiveOps No 
Unity No 
Unreal Engine No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Pricing Details

No price information available.
Free Trial No 
Free Version No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Deployment

Web-Based Yes 
On-Premises No 
iPhone App No 
iPad App No 
Android App No 
Windows No 
Mac No 
Linux No 
Chromebook No 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Customer Support

Business Hours No 
Live Rep (24/7) No 
Online Support Yes 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) Yes 
In Person No 

Types of Training

Training Docs Yes 
Webinars No 
Live Training (Online) No 
In Person No 

Vendor Details

Company Name

Heroic Labs

Founded

2015

Country

United States

Website

heroiclabs.com/hiro/

Vendor Details

Company Name

Photon Engine

Founded

2003

Country

Germany

Website

www.photonengine.com

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

Product Features

Game Development

2D No 
3D No 
Analytics No 
Animation No 
Asset Management No 
Drag & Drop No 
IT Asset Management No 
Network Management No 
Physics No 
Player Management No 
Prototyping No 
Virtual Reality No 
eCommerce No 

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