Average Ratings 0 Ratings
Average Ratings 0 Ratings
Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Metaplay serves as a robust backend solution specifically designed for live-service Unity games, equipping developers with a customizable and scalable infrastructure. Its innovative method allows for game logic to be coded once in C# and effortlessly shared between the client and server, which promotes both consistency and efficiency. The platform's data-driven structure empowers developers to adjust game economies and content on the fly, facilitating real-time updates without the need for new client releases. Additionally, Metaplay includes sophisticated tools for debugging, testing, and offline development, thus optimizing the entire development process. With complete source code access, it offers developers total ownership and flexibility, positioning it as a more advantageous option compared to conventional in-house backend systems. Furthermore, this comprehensive capability enhances collaboration among development teams, ensuring a smoother workflow from conception to launch.
API Access
Has API
No
API Access
Has API
Yes
Integrations
C#
Yes
Amazon Web Services (AWS)
No
Android
No
Apple iOS
No
C++
Yes
JSON
Yes
Kubernetes
No
Nakama
Yes
Satori LiveOps
Yes
Terraform
No
Integrations
C#
Yes
Amazon Web Services (AWS)
Yes
Android
Yes
Apple iOS
Yes
C++
No
JSON
No
Kubernetes
Yes
Nakama
No
Satori LiveOps
No
Terraform
Yes
Pricing Details
No price information available.
Free Trial
No
Free Version
No
Pricing Details
€995 per month
Free Trial
Yes
Free Version
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
No
Mac
No
Linux
No
Chromebook
No
Deployment
Web-Based
Yes
On-Premises
No
iPhone App
No
iPad App
No
Android App
No
Windows
Yes
Mac
Yes
Linux
Yes
Chromebook
No
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Customer Support
Business Hours
No
Live Rep (24/7)
No
Online Support
Yes
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
Yes
In Person
No
Types of Training
Training Docs
Yes
Webinars
No
Live Training (Online)
No
In Person
No
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Metaplay
Founded
2019
Country
Finland
Website
metaplay.io
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No
Product Features
Game Development
2D
No
3D
No
Analytics
No
Animation
No
Asset Management
No
Drag & Drop
No
IT Asset Management
No
Network Management
No
Physics
No
Player Management
No
Prototyping
No
Virtual Reality
No
eCommerce
No