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Description
Hiro serves as a client-server library designed to enhance the Nakama game server, enabling developers to seamlessly incorporate various economy, social, and LiveOps functionalities into their games. This library is accessible in several formats, including a C# version for Unity Engine, a C++ variant for Unreal Engine, and a server package that harmonizes with the game server. Hiro provides a robust array of tested metagame features that can be swiftly integrated, thus allowing developers to prioritize the essence of gameplay. Developers can establish base and loot table rewards for players, facilitate purchases using either soft or real currency, and create stackable or consumable game items. It also supports the initialization and management of multiple currencies within the game's economic framework. Furthermore, Hiro allows for the customization of store bundles and offer walls according to player behaviors while enabling personalized experiences through experiments. Live events can be scheduled, giving players opportunities to engage and earn unique rewards, and timed or scored events can also be initiated, inviting players to request and share their inventories with others. By utilizing Hiro, game developers can significantly enhance player engagement through these dynamic features.
Description
Improbable Multiplayer Services (IMS) is a dynamic platform of tools and services aimed at enhancing the development and management of games as a service. Our inaugural title from the internal studios, Scavengers, introduces a novel shooter experience where players must navigate survival in a perilous realm plagued by ice storms and aggressive AI adversaries. Discover how Midwinter Entertainment collaborated with Improbable Multiplayer Services to bring this vision to life. If you require assistance with distributed physics or the generation of expansive open worlds, or even the infrastructure needed for managing a GaaS, look no further than The Multiplayer Guys, the sole co-development studio dedicated entirely to multiplayer gaming solutions. Additionally, through collaboration with our network of partners, Improbable’s defense sector is equipping governments and defense organizations to tackle the rapidly evolving and intricate security issues they encounter. This commitment to innovation not only supports the gaming industry but also plays a crucial role in enhancing national security efforts globally.
API Access
Has API
API Access
Has API
Integrations
C#
C++
JSON
Nakama
Satori LiveOps
Unity
Unreal Engine
Pricing Details
No price information available.
Free Trial
Free Version
Pricing Details
No price information available.
Free Trial
Free Version
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Deployment
Web-Based
On-Premises
iPhone App
iPad App
Android App
Windows
Mac
Linux
Chromebook
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Customer Support
Business Hours
Live Rep (24/7)
Online Support
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Types of Training
Training Docs
Webinars
Live Training (Online)
In Person
Vendor Details
Company Name
Heroic Labs
Founded
2015
Country
United States
Website
heroiclabs.com/hiro/
Vendor Details
Company Name
Improbable
Founded
2012
Country
United Kingdom
Website
www.improbable.io
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce
Product Features
Game Development
2D
3D
Analytics
Animation
Asset Management
Drag & Drop
IT Asset Management
Network Management
Physics
Player Management
Prototyping
Virtual Reality
eCommerce